Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 959 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Anti-Aliasing problem #447829
01/08/15 00:52
01/08/15 00:52
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline OP
Serious User
Ch40zzC0d3r  Offline OP
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Hey guys, I just noticed a thread talking about anti-aliasing here and took a look at my game.
I already added the feature without even checking if it works and well, that doesnt look like it does or?

(rightclick and show graphic for full resolution)


Code:
function main()
{
      d3d_antialias = 9;
      ....
}



I read up on this function again and found this:
Quote:
In Lite-C this variable has to bet set on the first frame and before each level_load() - or wait() call.


I dont quite understand it, since the variable never changes so why should I reset it to 9 again?
Thanks in advance! laugh

Last edited by Ch40zzC0d3r; 01/08/15 00:53.
Re: Anti-Aliasing problem [Re: Ch40zzC0d3r] #447830
01/08/15 02:26
01/08/15 02:26
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
You have post processing activated. Default GPU Anti-Alias doesn't work with post processing


Visit my site: www.masterq32.de
Re: Anti-Aliasing problem [Re: MasterQ32] #447831
01/08/15 05:49
01/08/15 05:49
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I can give you my smaa port to lite c (the shader files) but you'll have to implement it yourself.

...or you just use an smaa injector
dirty hack but works aswell


POTATO-MAN saves the day! - Random
Re: Anti-Aliasing problem [Re: Kartoffel] #447832
01/08/15 10:20
01/08/15 10:20
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline OP
Serious User
Ch40zzC0d3r  Offline OP
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
@MasterQ32 Thanks! Nice to know.. didnt see that anywhere in the manual....
@Kartoffel Would be really nice of you laugh
If I dont get it working I will try an injector

Re: Anti-Aliasing problem [Re: Ch40zzC0d3r] #447834
01/08/15 13:55
01/08/15 13:55
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: http://www.conitec.net/beta/d3d_antialias.htm
Scene antialiasing does not work on render targets. For this reason a render target z buffer in the initial size of the screen buffer is automatically created when this variable is set.


Visit my site: www.masterq32.de

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1