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KarBOOM has been Greenlit!
#448413
02/04/15 01:33
02/04/15 01:33
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Joined: Mar 2006
Posts: 3,538
WA, Australia
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KarBOOM has been Greenlit!!What else can I say? I wasn't expecting it. It wasn't actually in the top 100, by user votes. But it's not the votes that get you greenlit; the votes just help you get Valve's attention. And someone at Valve must have accidentally clicked the "Greenlight" button on KarBOOM This is especially motivating as I'm working on a new update that adds a bunch of abilities, including (experimentally, so subject to change) projectile attacks, flying, remote bombs. I also plan on adding a bunch of new levels, time permitting. So, there's a big dose of motivation for me! I'm not active on this community much, but I still hover around here Although KarBOOM is no longer a GameStudio game, this is where the first versions of the game were born, and this community was incredibly helpful and supportive as I developed it. Thanks so much! EDIT: In case anyone's wondering, it took 480 days to get Greenlit, though there's a huge lot I could've done better specifically with regard to Greenlight.
Last edited by JibbSmart; 02/04/15 03:58.
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM has been Greenlit!
[Re: JibbSmart]
#448414
02/04/15 07:39
02/04/15 07:39
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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This is awesome news, congratulations Jibb! I certainly remember testing the game in the past with you (back when you were still developing with Gamestudio, but I've also tried the newer versions), and I've also taken your past advice in serious consideration for when I prepare a greenlight page for Barony... so, hopefully I can get that greenlit sometime in the future too. But yeah, congrats man! I'll definitely buy this when it comes out!
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Re: KarBOOM has been Greenlit!
[Re: Redeemer]
#448417
02/04/15 08:45
02/04/15 08:45
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Joined: Mar 2006
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Thanks, Redeemer! I remember playing online with you (and a bunch of other GS users), and you were also my minimum standard for PC specs You were very involved in testing and feedback, and I really appreciate that! Unfortunately, online hasn't made it into the Unity version of KarBOOM. But if I'm working on my own games full time again, it's definitely something I'd like to tackle again Regarding Greenlight advice: I hope that works out for Barony! I could only say what not to do, and what people think they wanted instead of what I did
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM has been Greenlit!
[Re: JibbSmart]
#448421
02/04/15 15:35
02/04/15 15:35
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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Congrats!
I hope that the incoming sales boosts your income enough to return to making games full-time, at least for a while.
3333333333
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Re: KarBOOM has been Greenlit!
[Re: JibbSmart]
#448427
02/04/15 18:34
02/04/15 18:34
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
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Serious User
Joined: Dec 2008
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Thanks, Redeemer! I remember playing online with you (and a bunch of other GS users), and you were also my minimum standard for PC specs You were very involved in testing and feedback, and I really appreciate that! Hahaha, well, there's no way I can fill that role now unfortunately I've seriously upgraded my computer situation since then. Unfortunately, online hasn't made it into the Unity version of KarBOOM. But if I'm working on my own games full time again, it's definitely something I'd like to tackle again I read your blog post about that on steam sometime ago - it does sound like a difficult problem, and I don't know if there's any real solution to making satisfying physics with all that latency, but then again you have changed the mechanics of the game a lot since the days when the Kars had very little traction and that could make things a little easier. I don't know. Regarding Greenlight advice: I hope that works out for Barony! I could only say what not to do, and what people think they wanted instead of what I did That's still really helpful though, it's 99% of the reason actually that I'm waiting to finish the game and get a humble widget installed on our website BEFORE we launch the greenlight... we're counting on getting a lot of unique visitors to our page as happened to you so that we can (hopefully) translate that into early sales and word of mouth. We'll see how that goes I guess.
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Re: KarBOOM has been Greenlit!
[Re: Redeemer]
#448432
02/05/15 06:46
02/05/15 06:46
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Posts: 3,538
WA, Australia
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Thanks, Quad @Redeemer: Glad it's helpful I still stand by those suggestions. Looking forward to hearing how that goes!
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM has been Greenlit!
[Re: JibbSmart]
#448490
02/07/15 15:31
02/07/15 15:31
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
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I'm really glad you made it, JibbSmart. What a pitty you moved away from Gamestudio though... All the best for you!
Always learn from history, to be sure you make the same mistakes again...
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