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Re: ShaderWorks [Re: ello] #40858
02/15/05 12:55
02/15/05 12:55
Joined: May 2004
Posts: 157
Earth, for the moment
MASTERJUNOJET Offline
Member
MASTERJUNOJET  Offline
Member

Joined: May 2004
Posts: 157
Earth, for the moment
Notepad is probably the best thing to use, but to program shaders your going to need to know HSL or something, definitly not and easy programming language. You should also look into FX files and how they work.


Projects: Jet Force Gemini 2
Re: ShaderWorks [Re: MASTERJUNOJET] #40859
02/15/05 16:25
02/15/05 16:25
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
well, its easier than c-script due to it has less instructions. however, the mathematics behind are the most difficulty with it - thats what i think about it


btw, i emailed them, but didnt get response yet... :P

Re: ShaderWorks [Re: ello] #40860
02/15/05 16:39
02/15/05 16:39
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline OP
Serious User
capanno  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
From what I understand from the above posts, I copied the code into notepad and saved it as a .fx file. Can I email it to you so you can test it or something? Ive only got A6 standard at the moment.

Re: ShaderWorks [Re: capanno] #40861
02/15/05 16:46
02/15/05 16:46
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
i am sure that it needs some tweaking to get it into gamestudio, post it here than more eyes will care

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