I have been trying to find a solid export and import work flow of models for the last 2 days up until now , I finally give up on trying to solve a issue on my own .
my model is textured ,edges has been split for correct smoothing , in blender and everything looks fine ...
when I export either to .obj .3ds .fbx I am able to import it into MED all successful with skins showing up .......
However when I view the model with either engine preview or directly in my project ,everything goes bananas , obj files converted to mdl report "bad filename" on textures when loading the model .
so i use fbx or 3ds to mdl ,but , the model appears to be somewhat transparent looking showing faces or texture areas wich should be invisible ,its like backface culling fails , there's no alpha setting below 100 in MED , wth..
could it be that tga is a bad texture format ?
I don't know what's wrong , please help .
Last edited by Wjbender; 02/18/15 16:22.