You not need to declare the variable var d3d_automaterial, seen that is the professional release of 3dgs, like also in the commercial release, the variable is already in the engine! must be written in the function main!: -->
The main() function is started at game start function main() { // set some common flags and variables // warn_level = 2; // announce bad texture sizes and bad wdl code tex_share = on; // map entities share their textures d3d_automaterial = on; // here is your variable d3d!!
Greetings
Salva
Re: Help with Bump Maps
[Re: Salva]
#41080 02/18/0507:4902/18/0507:49
Sorry....im using 6.21. The d3d_auto is for 6.3/dx9 is it not? I thought 6 in general had dx9 support. Its ok, cause I wanted it for dx8 anyway...Is there anyway to use bumpmapping on 6.21 using dx8?