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OSAKit? #451538
05/10/15 16:42
05/10/15 16:42
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Anyone ever tried to use OSAKit? With or even without Acknex?

Greets


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Re: OSAKit? [Re: 3run] #451540
05/11/15 07:14
05/11/15 07:14
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
yes but no success. probably you can find the thread in this forum.


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Re: OSAKit? [Re: sivan] #451547
05/11/15 09:43
05/11/15 09:43
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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İstanbul, Turkey
I remember "Yes, with success" like 5 years ago. Though, mainstream Chrome disabled NPAPI plugins(including java and unity player). Right now, only feasible way to serve games on browser is by exporting to html5/webgl without any plugins and/or asm.js/emscripten. AFAIK, ue4 and unity can do thisi


3333333333
Re: OSAKit? [Re: Quad] #451548
05/11/15 10:12
05/11/15 10:12
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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That's pretty sad to hear.. I wanted to avoid using another engine, but it seems that it's the only way to go.

Thank you guys! My best regards


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Re: OSAKit? [Re: 3run] #451754
05/19/15 13:58
05/19/15 13:58
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
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Feindbild  Offline
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Posts: 158
It's not a browser game if it requires me to install a plugin. Simple as that.

Re: OSAKit? [Re: Feindbild] #451762
05/20/15 07:22
05/20/15 07:22
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
thanks Quad for the info.
by the way I've never seen any 3dgs game running in browser, only failed attempts. but apparently it does not matter any more.
moreover, my youtube app in my tv also does not work because of recent tech changes by google.


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Re: OSAKit? [Re: sivan] #451763
05/20/15 08:17
05/20/15 08:17
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Originally Posted By: sivan
I've never seen any 3dgs game running in browser, only failed attempts.
I remember one running in a browser, very long time ago, you probably weren't even here yet. But I couldn't find the thread and I don't remember what they used to get it running in a browser.

Greets


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Re: OSAKit? [Re: 3run] #451767
05/20/15 10:22
05/20/15 10:22
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Netherlands
I did some searching on the forums and found this link, it says you should not even use OSAKit cause its insecure:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=324379#Post324379

Re: OSAKit? [Re: Reconnoiter] #451768
05/20/15 11:12
05/20/15 11:12
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
You probably mean this?
Originally Posted By: ventilator
3rd party solutions like osakit that use some kind of insecure activex trickery are no real alternative though.
Maybe it's not secure (and that's probably one of the reasons why Chrome disabled NPAPI plugin). But I can tell you this tongue
Originally Posted By: jcl
I'm no expert in OSA Kit either, but I know that several users have used it for games on their websites - maybe someone else can help here?

If not, we'll put up some Gamestudio demo using the OSA Kit, which we intended anyway in the next time.
Or this
Originally Posted By: TerraSame
Have you looked at the "OSA Kit" system?
I suppose it's possable it may help you with your quest...

I have tried this system and it does work well and it's easy to combine a compiled 3dgs project so the project runs through your browser. It does have some advantages over simply downloading a zipped folder... etc...etc...
In any case... Have a look...
http://www.osakit.com/
laugh
Or even this
Originally Posted By: Quad
i also tried some time ago it's pretty easy and requires few simple steps
http://www.quadraxas.com/osakit/a7osakit.html
So it actually works (or worked), and people were satisfied with the results so far.

BTW, I guess example which I've seen before was probably this one:
Originally Posted By: Quad
osakit is pretty nice. here is a osakit-a7 commerical demonstration using template project(10 mb download, seems like osakit pro version has streaming):

http://quadraxas.com/osakit/a7osakit.html
But I'm not sure, cause I've thought that I've seen it before I've made my current account (in 2009).

But anyway, I think it's better to make your games another engine (that supports multiplatforming), if you aiming to publish browser game. Even unity is better (with it's plugin), cause people do hear about it, and they know UNITY game engine, and that there are dozen of games made with it. And they can understand, that installing this simply one plugin (for unity) will allow them to play dozen of games over the web, so it won't be like installing plugin just for one game..

Recently I came across 'GameMaker Studio', and I've found out that it's scripting looks very familiar to old c-script, here is an example:


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Re: OSAKit? [Re: 3run] #451769
05/20/15 11:31
05/20/15 11:31
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Seems to be ECMAScript or similar


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