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I am retired now and.............. #451794
05/21/15 20:48
05/21/15 20:48
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
would like to know if it is worth buying 8A? I have 7A, is their
much improvement over 7A? I am going have time now to play with it.
Thank you
renny


I have A7 Commercial .............. Now I just need to learn how to use it

Re: I am retired now and.............. [Re: sadsack] #451796
05/21/15 21:49
05/21/15 21:49
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Hi Renny, nice to see you around again!

About A8, I would strongly recommend you to do not waste your money by buying a8. You better switch to another engine (there are actually bunch of them and you'll be able to start for free), cause Acknex is completely dead now. If you just want to toy around with Acknex, A7 is still good for that, but I really see no reason for you to waste your money and your time by using it, if you are planning to create anything. Just my two cents.

I'm personally switching over to another engine too, probably unity 5. There is no reason to ride a dead horse.

Best regards!


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Re: I am retired now and.............. [Re: sadsack] #451797
05/21/15 21:51
05/21/15 21:51

M
Malice
Unregistered
Malice
Unregistered
M



+1^

The claim by jcl is that the A8 compiles 50% faster and renders 50% faster over A7. I'll add a edit with some quotes when I find them. Of course my opinion is buy Unity, however you did not ask that. If you are going to use 3dgs you is probably best to have the latest version of the engine.

from online manual http://www.conitec.net/beta/newfeatures8.htm
Quote:
A7 to A8

Except for physics commands, A8 is 100% compatible to A7, so all A7 projects will nomally still run under A8 without any change. The differences of version A8.00 to A7 are listed below.

A8 Commercial uses the graphics hardware for accelerated bones rendering. This way, A8 can render bones animated actors about 3 times faster than A7 (5 times faster than A6). An example level crowd.c is included for comparing the A7 and A8 rendering speed (A7 Commercial: 14 fps; A8 Commercial: 40 fps).
Due to an improved ABT algorithm, all A8 editions render levels with many entities noticably faster than A7. A8 supports up to 200,000 entities per level (A7: 100,000; A6: 15,000). A8 Pro renders sprites with instancing, and runs the terrain demo about 30% faster with twice the vegetation density.

Due to an improved collision shape management, sprites are now loaded faster and consume less memory.
The hardware accelerated PhysX engine replaced the old ODE physics engine. There are a lot of new physics commands, but the syntax of the old commands is maintained, so it's very easy to move old physics applications to A8. In almost all cases this will result in a better frame rate and greater stability of the physics simulation.
The DirectPlay network library was replaced by the Enet library. This won't affect the network functions, so no script change is required and previous network projects still work as before. The main advantage is that a network server now doesn't use DirectX anymore, which allows a possible future development of Linux based network servers.
A8 supports user-switchable portal regions in WED. This way, rendering speed in indoor levels can be greatly increased even without using a BSP tree.
The publish process was improved. A published A8 acknex.dll now works with all executables generated with the same development system. This way, a single DLL can be used for many EXEs (A7 and before required a separate DLL for any EXE). This also overcomes the problems with some commercial wrapper systems.
An overlay channel in the window outside of the DirectX area is now supported. This way, arbitrary shaped windows are possible under Vista and Windows 7. An example can be found in the digital.c sample.

A8 supports layer particles as a 2D effect, similar to layer entities.
A8 Commercial uses the graphics hardware for bitmap processing and even general mathematics parallel processing.
For maintaining compatibility to old C-Script projects from the A6 age, A8 Extra and above still supports C-Script.

Bare in mind this is mostly opinion.
Mal

Last edited by Malice; 05/21/15 21:56.
Re: I am retired now and.............. [Re: ] #451798
05/21/15 22:18
05/21/15 22:18
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Just open the following link and check if there are any new features you'd miss with A7: http://manual.3dgamestudio.net/beta.htm
For me personally A8 is worth it, esp. since I've bugged jcl a lot to implement many of said features.
Don't forget that bug fixes for A7 stopped with A8, and not all of the bugs fixed have been listed here: http://manual.3dgamestudio.net/bugs.htm

A8 pro is totally overpriced though, so you may want to try and find a used copy if you need A8 specific features or bug fixes.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: I am retired now and.............. [Re: Superku] #451799
05/21/15 23:07
05/21/15 23:07
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
Thank you all, I will look into unity 5. It is to bad, I liked 3D GS. OI was hoping that it would become a very good engine. Thanks again.
renny


I have A7 Commercial .............. Now I just need to learn how to use it

Re: I am retired now and.............. [Re: sadsack] #451800
05/21/15 23:29
05/21/15 23:29
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
I looked at unity 5, I will spend some time with it, but that looks like it use C#. I don't know C#. That is life, think I will Play with GS for a while. I not going to buy 8.
Thank you all
renny


I have A7 Commercial .............. Now I just need to learn how to use it

Re: I am retired now and.............. [Re: sadsack] #451805
05/22/15 04:05
05/22/15 04:05

M
Malice
Unregistered
Malice
Unregistered
M



If you know lite-c learning C# in the Unity architecture is not so hard. Get out of the easy 3dgs/ lite-c trap, is my advice. No time like now , to get out of the dead engine trap. If jcl would even talk serious about advancing this engine I would say stay. The A7 runs well on old pc, A8 runs on low spec current pc's and surface tablet 3.
Seriously this is just a prototyping tool for people comfortable with lite-c and 3gds. It's is like, 3 directX modules behind, among so many other things.
Take 2d sprite based games, my current project, or networking, my no killed project, Unity has basic functionally out the box and expanded with many plugins and kits. 3dgs, leaves you having to be a master coder of the most simple langue out there.
Take the 3dgs polygon flag, it makes a collision based on the poly shape of the model. With highly complex models it's a frame killer. Unity lets you scale down the poly mesh collidier to a simpler shape that still fits the poly outline of the model.
Hell you if you are a highly educated computer programmer, then there is hope in 3dgs, but then learning C# and using Unity is clearly a better choice.
3dgs Fanboy's need to stop telling people this engine is ok. It's is not. It is dead and abandoned by it's deceptive developer. It is past aged it is dust.

I am
Mal

Re: I am retired now and.............. [Re: ] #451808
05/22/15 05:25
05/22/15 05:25
Joined: Oct 2013
Posts: 31
JerahYalyn Offline
Newbie
JerahYalyn  Offline
Newbie

Joined: Oct 2013
Posts: 31
I'm just going to be honest but 3DGS ain't worth buying. The engine is pretty much outdated and not much change have been introduced since the last version or never find any use of it. I switch my project to Unity after finding allot of difficulty in starting my prototype of a prototype game. Unity also support JS and Boo but C# is common for Unity users and learning C# is just like learning VB which will take you less than an hour to learn and start programming with it. And you don't have to pay a cent for the full feature with multiple platform support.

Last edited by JerahYalyn; 05/22/15 05:27.
Re: I am retired now and.............. [Re: JerahYalyn] #451821
05/22/15 12:44
05/22/15 12:44
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
I been using Vb for many years, I will look at unity 5 again.
Thank you all
renny


I have A7 Commercial .............. Now I just need to learn how to use it

Re: I am retired now and.............. [Re: sadsack] #451824
05/22/15 14:11
05/22/15 14:11
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
If you are retired anyway and have the time, and your signature is correct... For your own sake, look at Unity.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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