Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 559 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 6 1 2 3 4 5 6
Re: Gamestudios dead? [Re: Argon] #452257
06/07/15 15:56
06/07/15 15:56
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: Argon

Und nach Unity Grafik sieht das ja eigentlich nicht aus.


There is no such thing as "Unity Graphics"
The engine is not making the graphics, you are. Or better your artist.

Unity only appears to be complex because when you open the editor and look at it, you see a terrifying amount of sliders, buttons, checkboxes and drop down menus.

The easy way is: invest like 30 Euro in a Unity learning book (there are plenty) and before even having the book finished you'll get an idea on how the interface works. From then on you'll learn easy. Once you've done that (can be done in two weeks!) you possibly understand why so many people are using Unity nowadays.
If you don't want to invest 30 Euros, take one of the online tutorials. There's are vast choice, includign video tutorials.
If you're able to use Lite-C you won't have many problems using C# either.

I'm also very used to A8, and I know many things out of mind or at least where I roughly have to look it up. But I find myself repeatedly programming things which Unity simply offer out of the box.

So: try before you complain, or just don't complain and use A8. Either engine can produce the game you want.

Re: Gamestudios dead? [Re: FBL] #452258
06/07/15 17:57
06/07/15 17:57
Joined: Dec 2008
Posts: 106
Germany, Berlin
A
Argon Offline OP
Member
Argon  Offline OP
Member
A

Joined: Dec 2008
Posts: 106
Germany, Berlin
Okay thank you guys.
The last posts of you were very informative.
So thanks for the extensive explanation!

I think you persuaded me to test unity. ^^
Wings3D looks interesting.
Not that complex building like Blender at all, but a simple Model designer.
I think that I can handle this.

Regarding the point with earning money.
I don't want to be a game designer as Job!
I am a IT specialist for system integration, so I don't want to work as game designer grin
It's just a outside activity and I want to create a game, which I can sell some day.
There is no time frame for me.
If it's done in 1 year....fine.
If it's done in 4 years....fine.
The important thing, that it CAN be finished one day.
And I talk about quite simple games, like "Slender" in comparison to huge games like Fallout/GTA and so on wink

So I just need Unity and a modelling design program like 3DWings?
Which one is easier to learn? Unity or Unreal engine 4?

Re: Gamestudios dead? [Re: FBL] #452259
06/07/15 18:02
06/07/15 18:02
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
From my little experience with Unity, it is easier than it looks. It tooks me few afternoons to learn (Unity 3 xP). The great things are the market and the large community. You can find tons of ready to use addons to work with.

But I would say that the most important thing is not the tool but the understanding of how the tool works internally and that is not easy to research. It is hardly explained.

Learning to draw properly drawn models is not an easy task too. From my experience there is no way to build a consistent looking game with bought assets. You need a solid knowledge of the rendering pipeline to be able to glue the assets from different artists. Same as for drawing.

Acknex is cool but it is hard to build a modern looking game with it. Needlees to say that you need to learn tons of things to control the rendering, but it is same with Unity. Once you know all this stuff it is far easier to swap from one engine to an other.

Salud!

pd: Thank you @all for your consideration towards non-German speakers. cool

Re: Gamestudios dead? [Re: Argon] #452260
06/07/15 18:04
06/07/15 18:04
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: Argon
Which one is easier to learn? Unity or Unreal engine 4?
I think Unity is definitely easier. UE4 is not a good choose for a lonewolf, as many users around the forum said.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Gamestudios dead? [Re: 3run] #452261
06/07/15 18:20
06/07/15 18:20
Joined: Mar 2015
Posts: 23
Frankfurt
JcI_the_second Offline
Newbie
JcI_the_second  Offline
Newbie

Joined: Mar 2015
Posts: 23
Frankfurt
I'm 100% sure 3dgs is still the easiest engine for beginners. I believe that many will disagree with me, but they have migrated to unity after years of collecting experience with 3dgs, and of course with this knowledge is much easier to adapt to another engine. For someone who has never indulged in programming video games, 3dgs is certainly the easiest engine for learn.

Re: Gamestudios dead? [Re: Argon] #452263
06/07/15 20:17
06/07/15 20:17
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Originally Posted By: Argon
Which one is easier to learn? Unity or Unreal engine 4?

I think there is no easy answer to this. The reason is that there are a lot of "buts" and "ands"...

In general both have nice WYSIWYG editors where you pretty much can just hit "Play" at any time and e.g. see your particle effects running and things like that so there in general there's no slow build process like it's the case for 3DGS...

If you want to talk about maximum control & performance it's all about the language. Unity uses C# while UE4 uses C++. You also have full source access in UE4 which can be an extremely powerful feature (I think Unity also grants C++ source access nowadays but at a price). So if you really want to not only write very efficient code but also want to have in depth access to the engine itself UE4 is outright fantastic. We're talking about C++ here though so it's not always as easy as C#. I had to dive into some C++ code written as templates in a totally different kind of software and I hated it... grin
So while C++ in general is very nice it's up to you what suits you best. You seem to be an IT professional so you already might be very skilled in C++. Then this might be a big plus for UE4. For most users I'd say though that C# is easier to handle while you of course sacrifice some power, performance and possibilities. In my opinion that won't be a problem though unless you try to squeeze the very last bit out of your software to e.g. get to the needed framerate for your console game. So unless you feel perfectly at home in C++ Unity should be the choice for more easy learning...

Don't make up your mind right now though as here comes one of those big "buts"... wink

UE4 delivers blueprints out of the box. If you don't know what this means have a look at this:
https://www.youtube.com/watch?v=7Mzz6Ihivc8

It's a built-in visual scripting solution which enables you to easily and quickly create logics for your game like doors, elevators, animations for your characters or even rather complex AIs. This way you don't need to touch any C++ code at all but can click your functionalities together (and test them) right in the editor. I think for the type of game you're planning to do this would be perfectly sufficient. The only real downside of using blueprints is that those things don't nearly run as fast as code written in C++ or C# would. Its performance isn't total crap either though and for e.g. a horror game where you don't have very complex tasks running all the time (in contrast to e.g. a real time strategy game like C&C or Starcraft where you wouldn't want to do the pathfinding algorithms for the hundreds of units via blueprints) they provide you with the needed functionalities while being created in very little time and without extensive learning of the engine's API and stuff like that. This really is a huge advantage of UE4 - you can buy similar things in the Unity marketplace as 3rd party tools but to my knowledge the UE4 integration is far better and gets constantly improved as it's a general engine feature...

This of course doesn't make one's choice easier... grin

Last edited by Toast; 06/07/15 20:19.
Re: Gamestudios dead? [Re: Toast] #452264
06/07/15 21:05
06/07/15 21:05
Joined: Dec 2008
Posts: 106
Germany, Berlin
A
Argon Offline OP
Member
Argon  Offline OP
Member
A

Joined: Dec 2008
Posts: 106
Germany, Berlin
Thanks grin
Now I don't know if UE4 or Unity lol.
Well thats really hard to decide :I
Blueprint sounds very interesting!

But if unity is "in general" way easier to understand, this might be my choice!
Because I am just one person and like I said.
I don't plan such a big game.
It would be cool, if the game takes about 2-3 hours to finish (When you play it) grin
For the first game (after playing around with small testgames), that would be enough.
And it seems, that I can get a nice graphics with Unity, too. laugh

I'll give a try!
But still looking forward to an A9 tongue






Last edited by Argon; 06/07/15 21:06.
Re: Gamestudios dead? [Re: Argon] #452267
06/07/15 21:29
06/07/15 21:29
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Originally Posted By: Argon
Now I don't know if UE4 or Unity lol.
Well thats really hard to decide :I

You fortunately can try both as both nowadays are completely free to use (while the Unity Free version has a watermark afaik). That's why I'd give both of them a try...

I did and while I liked UE4 more at first (it feels more powerful and developing some advanced C++ skills always is nice). With Unity 5 Free now having access to all features I'm sort of thinking of going back to Unity as I didn't start with anything serious yet. For me the marketplace is a very nice thing to have as it has become quite extensive over the years. As I also would work as a lone wolf it would save me lots of time using e.g. premade particle effects...

Last edited by Toast; 06/07/15 21:41.
Re: Gamestudios dead? [Re: Argon] #452270
06/07/15 22:16
06/07/15 22:16
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
@Argon: You could take a look on the Unity Asset Store. There you can find thousands of assets (models/meshes, source code, shaders, music, sound, and also complete projects). Most of them offer a demo video, or even a playable demo.

Search for 'horror' and you will find many assets for your game project. e.g. this one:
Unity Asset Store - First Person Adventure/Horror Kit

I think this is a good horror starter kit and a good way to learn how Unity works.

Unity 5 is free and you can use ALL FEATURES(!) of the engine. The only difference between the free 'Personal Edition' and the 'Professional Edition' is the splash screen (Unity logo when starting your game). When you buy the 'Professional Edition' then you have access to beta versions of Unity, and your bug reports will be verified with a higher priority. So I think there is no need to buy the PRO version. You can develop and sell your games also with the free version of Unity.

Re: Gamestudios dead? [Re: Harry Potter] #452275
06/08/15 04:50
06/08/15 04:50
Joined: Dec 2008
Posts: 106
Germany, Berlin
A
Argon Offline OP
Member
Argon  Offline OP
Member
A

Joined: Dec 2008
Posts: 106
Germany, Berlin
Yes the Assests looks good, but with them I can't sell my game right?
And even if so.
How does it look, if everyone would use the same Assets for a new game grin
Then they say...oh look... this game looks the same as XYZ.
This is the main problem of buyable Assets, I think.
Maybe it is good for playing around and learning, but I don't think it will be useful, when you want to sell the game later. smirk

The free edition of unity is okay.
If I really going to sell something one day, the price for the PRO Version is no problem.
At UE4 you pay 5% of your earnings, which might be much more, when the game sells good.

Page 4 of 6 1 2 3 4 5 6

Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1