is it possible to play a 3d sound at a given position (x, y, z) instead of from an entity? i want to have a sound playing from an enemy when the enemy is killed, but the thing is that as soon as the enemy is removed with ent_remove, then the sound stops.
is there a workaround to this, that does not involve using entities?
Hi, you can wait to the music finish after deleting the entity. You might set PASSABLE | INVISIBLE to the enemy to take it off from the scene, if you want.
Salud!
Re: play 3d sound at position instead of from entity?
[Re: txesmi]
#453354 07/22/1511:2307/22/1511:23