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Superku #453859
08/17/15 11:15
08/17/15 11:15
8 Images
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku

About the game:
Quote:
Over 5 years in the making, Superku is a hobby developer's modern take on the classic side-scrolling platformer genre. The game features an easy to learn, yet very difficult to master vertical jump'n'run gameplay across 32 highly varied stages!


Steam® Store Page: http://store.steampowered.com/app/407570 !!!!!!!!!!
Coming soon, but you can add it to your wishlist already! (^.^)

Launch Trailer: https://www.youtube.com/watch?v=_orzV-nQpL4
82 Comments
Re: Superku [Re: old_bill] #457445
01/18/16 15:24
01/18/16 15:24
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quality assurance has struck, now the main story mode "only" has 36 levels. 3 of them were cut from the first half which now feels a lot better, one of them felt out of place in the later stages of the game. They won't be deleted completely but moved to the b-sides/ bonus levels area.

In hindsight I definitely should have started smaller - no joke -, and probably should have tried to make a nice and focused experience of 24-30 levels. But no one ever listens to the advice of starting small, why would I be the exception.

Level 35 is now done (99%), only one more (the biggest) level left. Then polishing and similar stuff.
Estimated release date: April 1st, 2016
Price: 12.99$, possibly with a 10% launch discount


EDIT (early March): Started with the last iteration over all levels early February. Now the main story is down to 33 levels! Quality > quantity.

Last edited by Superku; 03/23/16 09:41.
Re: Superku [Re: Superku] #458647
03/23/16 07:22
03/23/16 07:22
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
My god! April 1st is barely a week away. I'm not sure if you're still shooting for that as a release date, but still, congratulations! I'll definitely be playing Superku on release.

Also, don't feel bad that it took 4 1/2 years to make -- those years were well spent. Even my "small" game took 2 years + 3 days to release (well, 2 years and 8 months if you count time spent working on our major update, The Cursed Edition), and I had some help. In your case it appears that at least 90% of this is yours, and that's awesome!

Anyway, best of luck finishing up this bad boy. I look forward to playing it!


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Superku [Re: Redeemer] #458650
03/23/16 08:59
03/23/16 08:59
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Oh boy, I forgot about changing the release date! Obviously I won't make that one. (^.^) Next time I state it it will be with the Steam Store page ready I think.

Thanks for the nice words! It really takes a long time. Everything in the game currently is done by me, i.e. 100%, including plug ins and bad sound effects (except 1 wood texture that still needs to be replaced wink ). This will change though when I finally add the music to the game soonish.

New state of the game: Down to 32 levels + 8 bonus/ "B-side" levels but feels much better and game-y already!

BTW: I was not aware of the cursed edition, need to check that one out now!

Last edited by Superku; 03/23/16 09:00.
Release Trailer ~~~ [Re: Superku] #459110
04/22/16 15:28
04/22/16 15:28
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I'm working on the release trailer currently so I can put up a "coming soon" store page in the next 1-2 weeks.

The trailer in its current state: https://www.youtube.com/watch?v=GS0VQb1bPAg

Locally the quality is great, recorded with a capture card at 50mbps. After rendering the quality is still great, yet on youtube (and the separate Steam store video player) the quality is much worse. Any video experts on here that have some advice out of the blue?
Apart from that, please tell me if you think something looks off or is cut not optimally. Thanks!

Last edited by Superku; 04/26/16 08:51.
Re: Release Trailer ~~~ [Re: Superku] #459114
04/22/16 21:23
04/22/16 21:23
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
So cool! I love it! <3


Always learn from history, to be sure you make the same mistakes again...
Re: Release Trailer ~~~ [Re: Uhrwerk] #459115
04/22/16 21:27
04/22/16 21:27
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
+1


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Release Trailer ~~~ [Re: Superku] #459116
04/22/16 23:10
04/22/16 23:10
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
Senior Member
preacherX  Offline
Senior Member

Joined: Sep 2005
Posts: 352
Germany
WHOW - that's really hot, I like it a lot! How long did you worked on that?

Re: Release Trailer ~~~ [Re: preacherX] #459117
04/23/16 09:56
04/23/16 09:56
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
It is so appealing!

That fade out to same scene on 0:24 is pretty strange and a bit disturbing for my taste.

I don't really like the last lettering. Its distribution on the screen looks straggly. I would definitively write 'destiny calls' altogether.

Re: Release Trailer ~~~ [Re: txesmi] #459123
04/23/16 12:59
04/23/16 12:59
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you guys, and thanks for the feedback!

The "time distribution" or the investment on parts of the trailer has been a little strange. It took me about 2 days to find a suitable song. Then I took footage from a few weeks/ months ago, cut the whole trailer in less than 30min (with white on black text for animations).
I liked the outcome, so I only had to do a little fixes here and there, record new footage with the scenes and movements already in mind (so they fit to the music) and replace the old scenes with the new material. The animations at the start and that one at the end took quite some time though, 5 days maybe (stuff like writing a DoF shader for that was a waste).

@txesmi: Thanks for the suggestions. I really like the part at 0:24+ though, even as far as that I disliked newly recorded material (trying to imitate or re-do those jumps) and kept the old footage in that scene (which you can see at the background layer/ clouds).
Hm I see the concerns regarding the final scene/ logo... I'm gonna think about it!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Release Trailer ~~~ [Re: Superku] #459125
04/23/16 16:15
04/23/16 16:15
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hey, for the first watch it is really-really great! the music is also a great choice, its dramatic mood really works with the nice little hero character.

some fade in-outs are not perfect but good enough, could be a bit pixelated that would suit the level background style, and maybe some zoom in-out at slow downs could even result in more focus on the important parts of the screen (some great events are a bit small to see well).


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