|
[Solved] Blender to Gamestudio- Texture woes.
#454049
08/26/15 01:44
08/26/15 01:44
|
Joined: Nov 2014
Posts: 24 ME
Hawthourne
OP
Newbie
|
OP
Newbie
Joined: Nov 2014
Posts: 24
ME
|
So, been playing around with creating models in Blender and then exporting them as an FBX and importing them with MED to save as an MDL. Seems to work fine (though I have yet to play with animations), but I have an issue when I export the textures. Objects in the model which are physically behind other objects are appearing as if they were in front of them (once I create them through SED). It is as if the texture of the object in behind is assigned to a higher layer (when exporting a model w/o a texture, the polygonal shape is fine), but in both Blender and MED things look fine (if object A is between be and object B, I only see object A). On a hunch, I did try combining all of the pieces of my model into one object before exporting them from Blender, but that didn't seem to fix it.
Thanks for any help!
Last edited by Hawthourne; 08/27/15 22:01.
|
|
|
Re: Blender to Gamestudio- Texture woes.
[Re: Hawthourne]
#454053
08/26/15 05:03
08/26/15 05:03
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
Z-Sorting... Delete the Alpha Channel of your Textures, this should be help regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: Blender to Gamestudio- Texture woes.
[Re: Superku]
#454095
08/27/15 10:37
08/27/15 10:37
|
Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
|
User
Joined: Mar 2012
Posts: 927
cyberspace
|
also had similar "woes" , figured out I had to remove the alpha channels from images ,could be done simply by not using alpha supported file formats aswell..
Compulsive compiler
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|