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Transparency in MED #454075
08/26/15 19:40
08/26/15 19:40
Joined: Aug 2013
Posts: 101
M
mschoenhals Offline OP
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mschoenhals  Offline OP
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Joined: Aug 2013
Posts: 101
Is it possible to define transparency in MED? Can an Alpha matte be assigned to mesh to make it semi-transparent?

Re: Transparency in MED [Re: mschoenhals] #454089
08/27/15 03:25
08/27/15 03:25
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You can use alpha/ 32bit textures (let's say from Photoshop or Gimp) and import them in MED (I suggest to leave "extern(al)" checked). However, then all of your model will be rendered in the transparent pass and sorting errors (with other objects, particles or on a polygonal basis) could appear.
If you only want to have let's say transparent windows on a car or a house you can use two or more skins and have the parts of the model with solid parts with corresponding 24bit textures first (assign the windows etc. to the last skin(s)). Your model then will be rendered in the solid and the transparent pass and should turn out fine.

Have a look here, too: http://opserver.de/swik10/index.php?title=Ent_mtlset



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Re: Transparency in MED [Re: Superku] #454099
08/27/15 13:06
08/27/15 13:06
Joined: Aug 2013
Posts: 101
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mschoenhals Offline OP
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mschoenhals  Offline OP
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Joined: Aug 2013
Posts: 101
Ok. This is exactly what I needed. Thanks very much!
:-)


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