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Wondering about shader performance of my card
#41396
02/23/05 06:01
02/23/05 06:01
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Joined: Aug 2002
Posts: 365 netherlands
Lennart_hillen
OP
Senior Member
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OP
Senior Member
Joined: Aug 2002
Posts: 365
netherlands
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hello guys, I recently bought the card : XFX Geforce 6600GT 128mb PCIX for 219 euro, but today I heard something about that geforce sometimes doesn't run the gs shaders or something like that Since I'm a total Hardware n00b and have no knowledge about this subject whatsoever, I was hoping some of you guys knew whether this was true or not. I bought this card because the shop reccomended this card to me, but I'd rather be able to play around with the gs shaders Anyone knows anything? Regards, Lennart H.
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Re: Wondering about shader performance of my card
[Re: Lennart_hillen]
#41399
02/24/05 07:37
02/24/05 07:37
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Joined: Dec 2003
Posts: 401 Germany, Bonn
VampireLord
Senior Member
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Senior Member
Joined: Dec 2003
Posts: 401
Germany, Bonn
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Don't want to open a new thread....I don't know if this has been answered before but when trying out devinfo i get the following info which i can't believe to be true as my card is running fine with pixel and vertex shaders 2.0
Anybody? Software error or is ATI actually ripping its customers?
Driver: ati2dvag.dll Description: RADEON 9600 SERIES DriverVersion: 661827 VendorId: 4098 DeviceId: 16722 SubSysId: 2083067723 Revision: 0
DeviceType: 1 AdapterOrdinal: 0 Caps: READ_SCANLINE Caps2: CANRENDERWINDOWED FULLSCREENGAMMA DYNAMICTEXTURES Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD Presentation Intervals: IMMEDIATE ONE Cursor Caps: COLOR Dev Caps: EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY TEXTUREVIDEOMEMORY DRAWPRIMTLVERTEX CANRENDERAFTERFLIP TEXTURENONLOCALVIDMEM DRAWPRIMITIVES2 DRAWPRIMITIVES2EX HWTRANSFORMANDLIGHT CANBLTSYSTONONLOCAL HWRASTERIZATION PUREDEVICE Primitive Misc Caps: MASKZ CULLNONE CULLCW CULLCCW COLORWRITEENABLE TSSARGTEMP BLENDOP Raster Caps: DITHER ZTEST FOGVERTEX FOGTABLE MIPMAPLODBIAS ZBIAS FOGRANGE ANISOTROPY WFOG ZFOG COLORPERSPECTIVE Z Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS Src Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA DESTCOLOR INVDESTCOLOR SRCALPHASAT BOTHSRCALPHA BOTHNVSRCALPHA Dest Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA DESTCOLOR INVDESTCOLOR BOTHSRCALPHA BOTHNVSRCALPHA Alpha Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS Shade Caps: COLORGOURAUDRGB SPECULARGOURAUDRGB ALPHAGOURAUDBLEND FOGGOURAUD Texture Caps: PERSPECTIVE POW2 ALPHA TEXREPEATNOTSCALEDBYSIZE NONPOW2CONDITIONAL PROJECTED CUBEMAP VOLUMEMAP MIPMAP MIPVOLUMEMAP MIPCUBEMAP CUBEMAP_POW2 VOLUMEMAP_POW2 Texture Filter Caps: MINFPOINT MINFLINEAR MINFANISOTROPIC MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR MAGFANISOTROPIC Cube Texture Filter Caps: MINFPOINT MINFLINEAR MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR Volume Texture Filter Caps: MINFPOINT MINFLINEAR MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR Texture Address Caps: WRAP MIRROR CLAMP INDEPENDENTUV MIRRORONCE Volume Texture Address Caps: WRAP MIRROR CLAMP INDEPENDENTUV MIRRORONCE Line Caps: TEXTURE ZTEST BLEND ALPHACMP FOG MaxTextureSize: 2048x2048 Max Volume Extent: 1024 Max Texture Repeat: 2048 Max Texture Aspect Ratio: 2048 Max Anisotropy: 16 Max Vertex W: 10000000000.000000 GuardBand L/T/R/B: -960.000000 / -960.000000 / 2880.000000 / 2880.000000 Extents Adjust: 0.000000 Stencil Caps: KEEP ZERO REPLACE INCRSAT DECRSAT INVERT INCR DECR FVF Caps: TEXCOORDCOUNTMASK PSIZE Texture Op Caps: DISABLE SELECTARG1 SELECTARG2 MODULATE MODULATE2X MODULATE4X ADD ADDSIGNED ADDSIGNED2X SUBTRACT ADDSMOOTH BLENDDIFFUSEALPHA BLENDTEXTUREALPHA BLENDFACTORALPHA BLENDTEXTUREALPHAPM BLENDCURRENTALPHA PREMODULATE MODULATEALPHA_ADDCOLOR MODULATECOLOR_ADDALPHA MODULATEINVALPHA_ADDCOLOR MODULATEINVCOLOR_ADDALPHA BUMPENVMAP BUMPENVMAPLUMINANCE DOTPRODUCT3 MULTIPLYADD LERP Max Texture Blend Stages: 8 Max Simultaneous Textures: 8 Vertex Processing Caps: TEXGEN MATERIALSOURCE7 DIRECTIONALLIGHTS POSITIONALLIGHTS LOCALVIEWER TWEENING Max Active Lights: 8 Max User Clip Planes: 6 Max Vertex Blend Matrices: 4 Max Vertex Blend Matrix Index: 37 Max Point Size: 256.000000 Max Primitive Count: 1048575 Max Vertex Index: 16777215 Max Streams: 16 Max Stream Stride: 1024 Vertex Shader Version: 1.1 Max Vertex Shader Const: 256 Pixel Shader Version: 1.4 Max Pixel Shader Value: 340282346638528860000000000000000000000.000000
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Re: Wondering about shader performance of my card
[Re: Lennart_hillen]
#41401
02/25/05 08:26
02/25/05 08:26
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
hello guys,
I recently bought the card : XFX Geforce 6600GT 128mb PCIX for 219 euro, but today I heard something about that geforce sometimes doesn't run the gs shaders or something like that Since I'm a total Hardware n00b and have no knowledge about this subject whatsoever, I was hoping some of you guys knew whether this was true or not. I bought this card because the shop reccomended this card to me, but I'd rather be able to play around with the gs shaders Anyone knows anything?
Regards,
Lennart H.
Hmmmm, the only thing I know is, that some shaders tend to work with only Nvidia cards, and other only with Ati cards; but mostly the shaders will work on both... Also with the XFX cards, Nvidia did rip off some features when I'm not mistaken, to be able to lower the price of the 3d gfx card.. I think this card was advised to you because of it's price mainly, but in the near future I wouldn't buy such a stripped card, though please correct me if I'm wrong about the card being stripped a bit..
Cheers
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Re: Wondering about shader performance of my card
[Re: PHeMoX]
#41402
02/26/05 01:37
02/26/05 01:37
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Joined: Oct 2003
Posts: 1,258 Virginia, USA
qwerty823
Senior Developer
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Senior Developer
Joined: Oct 2003
Posts: 1,258
Virginia, USA
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The reason why it only shows ps1.4 and vs1.1 is that tool used the 6.22 engine which is DX8. Those are the highest shader versions supported under DX8, so thats all it will report. I could post the source if someone wants to redo it for DX9. It wouldnt be hard, I just dont have the time.
Besides, there is already a shader version variable in the newer engine, so you could just look at that if you want to be sure.
Never argue with an idiot. They drag you down to their level then beat you with experience
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Re: Wondering about shader performance of my card
[Re: MACE]
#41404
03/01/05 01:34
03/01/05 01:34
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Joined: Oct 2003
Posts: 1,258 Virginia, USA
qwerty823
Senior Developer
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Senior Developer
Joined: Oct 2003
Posts: 1,258
Virginia, USA
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I have a Radeon 9600 Mobility in my laptop, and under DX9 it supports ps2.0 and vs 2.0. Im pretty sure the desktop version of the same chipset supports the same pixel/vertex shader versions.
Never argue with an idiot. They drag you down to their level then beat you with experience
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