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Standard Terain Shader #454783
09/20/15 12:29
09/20/15 12:29
Joined: Mar 2014
Posts: 359
CocaCola Offline OP
Senior Member
CocaCola  Offline OP
Senior Member

Joined: Mar 2014
Posts: 359
Hallo!
wenn ich im med 1. skin der 2. alphakanal skin zuweise, wird im level die dritte. skin angezeigt und keine Spur von der 1..

wenn ich im med 3. skin der 2. alphakanal skin zuweise, wird im level die erste skin angezeigt und keine Spur von der 3..

Bitte schaut euch das level an, ich verstehe es nicht.

zip 586 kb

Re: Standard Terain Shader [Re: CocaCola] #459034
04/14/16 21:17
04/14/16 21:17
Joined: Mar 2014
Posts: 359
CocaCola Offline OP
Senior Member
CocaCola  Offline OP
Senior Member

Joined: Mar 2014
Posts: 359
7 months later I have Understand how to make Textures to use mtl_terraintex from mtlFX.c laugh

with gimp it is very triky grin

Last edited by CocaCola; 04/14/16 21:18.
Re: Standard Terain Shader [Re: CocaCola] #459047
04/16/16 05:52
04/16/16 05:52
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
it is a fixed function effect, not a shader. if you want to understand how to make a very similar shader, you can check the ones in MapBuilder. there are better ones too (e.g. an auto terrain shader based on height and slope, with two additional textures that can be hand-painted onto terrain for roads). moreover in MapBuilder you can tweak them real-time, thus making your learning faster, let's say 1 week instead of 7 months. laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Standard Terain Shader [Re: sivan] #459080
04/20/16 14:02
04/20/16 14:02
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
Hey, laugh
kannst du bitte erläutern was du gemacht hast, weil ich mit Gimp keine schönen Resultate bekomme.

habe so blaue Kanten zwischen den Texturen.

Siehe hier:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=456677#Post456677


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