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Re: trigger switch [Re: KilljoyHeathen] #456742
12/07/15 20:02
12/07/15 20:02
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Posts: 968
You shouldnt jump to mp yet...

But, if you're determined, read my mp tutorial to understand the concepts. It is very different from single player.

Link in signature (or contributions section).


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: trigger switch [Re: KilljoyHeathen] #456760
12/08/15 17:25
12/08/15 17:25
Joined: Aug 2013
Posts: 101
M
mschoenhals Offline OP
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mschoenhals  Offline OP
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M

Joined: Aug 2013
Posts: 101
Thanks KilljoyHeathen,
That was...interesting but yet, not all that helpful. Although I do appreciate a post from a fellow newbie Canadian. laugh

Re: trigger switch [Re: mschoenhals] #456761
12/08/15 17:26
12/08/15 17:26
Joined: Aug 2013
Posts: 101
M
mschoenhals Offline OP
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mschoenhals  Offline OP
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M

Joined: Aug 2013
Posts: 101
I think that's sound advice EpsiloN. Unfortunately, I'm committed to this one.

Re: trigger switch [Re: mschoenhals] #456769
12/08/15 20:39
12/08/15 20:39
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Posts: 968
If thats the case, put everything on hold and read my tutorial, so that you can see the differences in design, convert yours and plan ahead. Shouldnt take you more than 2 hours.

MP isnt difficult at all, it just needs a different approach and a little planning...

PS.: If something isnt clear, dont hesitate to contact me. I'd be happy to bring you up to speed on MP if you're willing to learn. laugh

Last edited by EpsiloN; 12/08/15 20:57.

Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: trigger switch [Re: EpsiloN] #456771
12/08/15 22:53
12/08/15 22:53
Joined: Aug 2013
Posts: 101
M
mschoenhals Offline OP
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mschoenhals  Offline OP
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M

Joined: Aug 2013
Posts: 101
Thanks EpsiloN; I really appreciate the input. laugh

Re: trigger switch [Re: mschoenhals] #456772
12/09/15 00:13
12/09/15 00:13

M
Malice
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Malice
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M



Quote:
PS.: If something isnt clear, dont hesitate to contact me. I'd be happy to bring you up to speed on MP if you're willing to learn.


You will be needing to do that. I got lost following the tutorial and the 'thinking' shift for MP. Simple things for people who have the full understanding of MP are in fact Complex for others. Using these tutorials gives you something to work with, however I quickly discovered I didn't learn how to create and innovate my own ideas. I never correctly added my race cars drift and slide into any of the simple bit/key sends used. Other uses like why my shaders only worked on the server - Not issue of his tutorial but I lack of understanding.

However, EpsiloN is quite qualified to instruct you.

Last edited by Malice; 12/09/15 00:15.
Re: trigger switch [Re: ] #456784
12/09/15 11:34
12/09/15 11:34
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Posts: 968
Actually, I went through half of the tutorial last night, and I did notice what isn't explained the way it should. I sometimes describe things confusingly, because I was rushing to catch up the explanations on the actual development.

And the poorly described part is the most important one! (Client-Server architecture) I don't know why I've missed this before...

I will revise it some day, when I get the time. For now, anyone interested is welcome on my Private Messages page for a better description on the 'thinking' part laugh


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: trigger switch [Re: EpsiloN] #456811
12/10/15 16:38
12/10/15 16:38
Joined: Aug 2013
Posts: 101
M
mschoenhals Offline OP
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mschoenhals  Offline OP
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M

Joined: Aug 2013
Posts: 101
Thanks EpsiloN. I'm going through the tutorial this morning.

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