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Sawdust and Wood Chips
#41836
02/26/05 02:37
02/26/05 02:37
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Joined: May 2004
Posts: 47 USA Tennessee
Knotian
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OP
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Joined: May 2004
Posts: 47
USA Tennessee
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Anyone have an idea as to how to get sawdust and woodchips? Snow, even colored, really dosn't work.
"Too soon oldt, too late schmart" { P4, 2.8GHz, 1GB, Mobility Radeon 7500, Dual Monitor, XP Pro, Cinema4d - Rel 9, 3DGS Commercial 6.31.4 }
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Re: Sawdust and Wood Chips
[Re: Pappenheimer]
#41838
02/26/05 06:02
02/26/05 06:02
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Joined: May 2004
Posts: 47 USA Tennessee
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I am just getting started in this venue and the question was more of a 'can it be done type question'. I'm developing some high poly models in Cinema4D and for use in a 'walk through museum' environment. 3DGS is one of the tools I am considering as the 'walking' tool (FPS without weapon?). Since the model is a sawmill I will need to be able to not only texture the models but have some sort of way of piling sawdust and woodchips in all the nooks and cranneys, floors etc.
"Too soon oldt, too late schmart" { P4, 2.8GHz, 1GB, Mobility Radeon 7500, Dual Monitor, XP Pro, Cinema4d - Rel 9, 3DGS Commercial 6.31.4 }
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Re: Sawdust and Wood Chips
[Re: Yulor]
#41840
02/27/05 22:01
02/27/05 22:01
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Joined: May 2004
Posts: 47 USA Tennessee
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Right. That would be an excellent approach to a working saw and flying sawdust. I'm more concerned with 'environmental' effect. ie The piles of sawdust all over the place. I've been searching for shaders or photos of sawdust/ wood chips to use for overall coverage.
"Too soon oldt, too late schmart" { P4, 2.8GHz, 1GB, Mobility Radeon 7500, Dual Monitor, XP Pro, Cinema4d - Rel 9, 3DGS Commercial 6.31.4 }
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