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Re: GED Tutorial?
[Re: mschoenhals]
#456652
12/02/15 17:19
12/02/15 17:19
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Malice
Unregistered
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Malice
Unregistered
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^--- Step one do not use GED Step two don not open GED Step Three forget GED exist Step Four assume the developers will never fix the very broke program named GED End of Line
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Re: GED Tutorial?
[Re: mschoenhals]
#456661
12/02/15 19:48
12/02/15 19:48
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
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If you dont want to use WED (or only a little), try these:
1) use Sivan's map editor 2) use code to create your map (e.g. generate terrain and grass through some loops and random()'s ) 3) make your own editor (I would say worth the effort if it works like a typical game/map editor, as in it uses the game assests and has build in units/objects of your game, a more flexible editor is doable but takes more time) 4) not sure about this one, but I think there are several model/scene creating programs where you can create maps in which you can than import in WED. Not surehow good the workflow for this is though. 5) for tile based games/graphics, you can use a text/notepad file to create your map and load it ingame as a string/strings and generate world based on that.
2/3/5 (specially 3) offer extra possibilities for modders modding of your game.
Last edited by Reconnoiter; 12/02/15 19:51.
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Re: GED Tutorial?
[Re: sivan]
#456714
12/06/15 10:29
12/06/15 10:29
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Joined: Jan 2006
Posts: 968
EpsiloN
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Posts: 968
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It is possible to create entire levels out of models, for example, in 3DS, but I never got the collision working correctly and the shading... But, I've tested this in the old days, so it could work better now. As for 3) , I went that road before, and it turned out amazing! And, the thing about modding is true... It is present in my game , The Dreamlord. With this editor, you never leave the game and it actually uses the gameplay mechanics, so you're literally playing while building and testing your level. I should warn you, that its a lot of work, but its totally worth it! PS.: You can see a glimpse of it in the trailer: The Dreamlord - Trailer
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Re: GED Tutorial?
[Re: EpsiloN]
#456842
12/12/15 10:58
12/12/15 10:58
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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Serious User
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Posts: 1,823
Netherlands
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Doing a level out of models for even fps etc. is certainly possible. I am trying it now with my own made editor, and it works pretty good. Shading etc. is tricky though, you will e.g. need to have a good shadow shader for that (try Slin's or ShadeC shaders which you can search/find on this forum). Also possible you may want to 'bake' shadows in textures of models in e.g. Blender. I haven't tried that myself yet but it seems to can have huge impacts. With this editor, you never leave the game and it actually uses the gameplay mechanics, so you're literally playing while building and testing your level. I should warn you, that its a lot of work, but its totally worth it! , that reminds me of the good ol' times when first playing Age of Mythology and using its editor; placing shitloads of stuff and being able to instantly test/play with it. Smooth integration of your ingame editor by the way
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