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Doom3 fire distorsion #41880
02/27/05 21:16
02/27/05 21:16
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
Junior Member
key_46  Offline OP
Junior Member

Joined: May 2004
Posts: 66
Brazil
can any creted a shader like doom3 fire distorsion:



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Re: Doom3 fire distorsion [Re: key_46] #41881
03/01/05 16:25
03/01/05 16:25
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
of course. you need render_to_texture for that but then its real simple

Re: Doom3 fire distorsion [Re: ello] #41882
03/01/05 18:29
03/01/05 18:29
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Simple? Can you post an example?

Re: Doom3 fire distorsion [Re: key_46] #41883
03/01/05 20:19
03/01/05 20:19
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline
Member
20BN  Offline
Member
2

Joined: Feb 2003
Posts: 146
RP China
It look like max payne 2 cinema shader effect~

Re: Doom3 fire distorsion [Re: key_46] #41884
03/02/05 05:13
03/02/05 05:13
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
Junior Member
key_46  Offline OP
Junior Member

Joined: May 2004
Posts: 66
Brazil
before i put more RAM some bugs appear in doom3, it creatings plane bitmaps like particle effect, and apply a distorcion shader and i found this forum topic:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=473746&page=&view=&sb=5&o=&fpart=all&vc=1

i think this can help, just create a normal sequence with alpha:




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