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Re: Water Flowmap Shader - Proof of Concept. [Re: Steempipe] #457888
02/05/16 08:43
02/05/16 08:43
Joined: Jul 2010
Posts: 283
Germany
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jenGs Offline
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Very nice, but somehow I like the first one without the environment map. Looks more like a rough river.

Re: Water Flowmap Shader - Proof of Concept. [Re: jenGs] #457889
02/05/16 09:54
02/05/16 09:54
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
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Originally Posted By: jenGs
Very nice, but somehow I like the first one without the environment map. Looks more like a rough river.


I think there will have to remain options for roughness and turbidity. That will be a better place to work out the foam suggestion that 3RUN had anyway.
Thanks.

Re: Water Flowmap Shader - Proof of Concept. [Re: Steempipe] #457904
02/06/16 02:31
02/06/16 02:31
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
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Added support for dynamic lighting today.


Re: Water Flowmap Shader - Proof of Concept. [Re: Steempipe] #457982
02/10/16 20:09
02/10/16 20:09
Joined: Dec 2003
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Maryland, USA
Steempipe Offline OP
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Here's the demo and code for the project as it is now. There are plenty of aspects that need finer tuning. I'll slowly work on that... And I hope that other users can modify and contribute to making it better.
On my TODO list:
1). Dynamic lights.. I removed since they were not behaving.
2). A smoother normalmap/flowmap blend... fi; "pulsations".
3). A development panel with sliders to tweak and save results.
4). Reflections/refraction's in render textures.
5). Fallback techniques

Complete project 2-10-16

Read the "readme.txt" and any comments in the code. I'll give assistance where I can.

Any assistance with this effect will be greatly appreciated. I have had lots of enjoyment with porting this stuff to 3DGS. Hell, the last "water work" I did here was way back in 2004-2005 so it's been a long-assed time.

Have fun and contribute!

Re: Water Flowmap Shader - Proof of Concept. [Re: Steempipe] #458066
02/15/16 13:44
02/15/16 13:44
Joined: Dec 2003
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Steempipe Offline OP
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Really??? Nobody has stress-tested the effect on different cards for problems, tested it, made improvements???
Feedback is helpful... I only have one type of GPU.

Re: Water Flowmap Shader - Proof of Concept. [Re: Steempipe] #458071
02/15/16 14:11
02/15/16 14:11
Joined: May 2009
Posts: 5,370
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Steempipe@ I tested it on my Radeon HD 6670 and it works pretty nice! I could only think of creating shore maps to make it look more realistic, as I already said before.

Greets!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Water Flowmap Shader - Proof of Concept. [Re: 3run] #458097
02/16/16 23:47
02/16/16 23:47
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Steempipe Offline OP
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Glad it works ok on a Radeon... Mines Nvidia.

I am making some progress on the shore/foam map.

Thanks!

Re: Water Flowmap Shader - Proof of Concept. [Re: Steempipe] #458110
02/18/16 11:15
02/18/16 11:15
Joined: Jun 2008
Posts: 402
Germany
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sebbi91 Offline
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Hmmm it seems that it doesn`t work perfectly.
I am using a laptop with a Geforce GTX 780M


3D-Gamestudio A8 - Commercial
Re: Water Flowmap Shader - Proof of Concept. [Re: sebbi91] #458126
02/20/16 13:42
02/20/16 13:42
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
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Originally Posted By: sebbi91


Hmmm it seems that it doesn`t work perfectly.
I am using a laptop with a Geforce GTX 780M


Thanks for reporting.
Can you zero in on the part that is not working right?

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