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Re: Metallic effect
[Re: Tempelbauer]
#41910
03/01/05 12:50
03/01/05 12:50
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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Well all you have to do is go:
my.metal = on;
and give your model a blue color.
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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Re: Metallic effect
[Re: key_46]
#41912
03/02/05 06:53
03/02/05 06:53
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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Or like this: Code:
material Blue_Metal { ambient_blue = 150; ambient_green = 1; ambient_red = 1; diffuse_blue = 155; diffuse_green = 1; diffuse_red = 1; specular_blue = 153; specular_green = 1; specular_red = 1;
emissive_blue = 150; emissive_green = 1; emissive_red = 1; }
action Blue_Metal_Object { my.material = Blue_Metal; my.metal = on; }
Or you could do what that forum thread says (shader). -Braxton
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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Re: Metallic effect
[Re: Tempelbauer]
#41915
03/03/05 02:01
03/03/05 02:01
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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Nadster your program ROCKS!
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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