Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Nymphodora), 1,466 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Metallic effect #41909
02/28/05 17:32
02/28/05 17:32
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
Expert
Tempelbauer  Offline OP
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Hello, how can I make a blue metal? Which program is the best for that? Photoshop, Picture it? Can somebody help me? (It becomes a picture for a panel)

Regards
Herr der Zeit

Re: Metallic effect [Re: Tempelbauer] #41910
03/01/05 12:50
03/01/05 12:50
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Well all you have to do is go:

my.metal = on;

and give your model a blue color.


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Metallic effect [Re: Tempelbauer] #41911
03/02/05 06:22
03/02/05 06:22
Joined: May 2004
Posts: 66
Brazil
key_46 Offline
Junior Member
key_46  Offline
Junior Member

Joined: May 2004
Posts: 66
Brazil


ADPA Ataque Dos Pôneis Assassinos! Atack Of Killer Ponys! ADPA(R) all rights reserved
Re: Metallic effect [Re: key_46] #41912
03/02/05 06:53
03/02/05 06:53
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Or like this:

Code:

material Blue_Metal
{
ambient_blue = 150;
ambient_green = 1;
ambient_red = 1;

diffuse_blue = 155;
diffuse_green = 1;
diffuse_red = 1;

specular_blue = 153;
specular_green = 1;
specular_red = 1;

emissive_blue = 150;
emissive_green = 1;
emissive_red = 1;
}

action Blue_Metal_Object
{
my.material = Blue_Metal;
my.metal = on;
}



Or you could do what that forum thread says (shader).
-Braxton


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Metallic effect [Re: Braxton] #41913
03/02/05 13:24
03/02/05 13:24
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Try the Surreal Material Effects Editor in my sig. There's a little error though - you need to add semi-colons after the lines in the generated script. Essentially, the progam lets you make such effects by dragging bars and such


--Eric
Re: Metallic effect [Re: Nadester] #41914
03/03/05 01:12
03/03/05 01:12
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
Expert
Tempelbauer  Offline OP
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Thank you very much

Re: Metallic effect [Re: Tempelbauer] #41915
03/03/05 02:01
03/03/05 02:01
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Nadster your program ROCKS!


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Metallic effect [Re: Braxton] #41916
03/03/05 07:51
03/03/05 07:51
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Thanks Stick around and you'll be seeing version 2 soon... full support for clicking together even very advanced material effects... including full ffp support.


--Eric
Re: Metallic effect [Re: Nadester] #41917
03/03/05 09:34
03/03/05 09:34
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Awsome can't wait!


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Metallic effect [Re: Nadester] #41918
03/03/05 11:53
03/03/05 11:53
Joined: May 2004
Posts: 157
Earth, for the moment
MASTERJUNOJET Offline
Member
MASTERJUNOJET  Offline
Member

Joined: May 2004
Posts: 157
Earth, for the moment
For serious?? That is gona be very very awesome, can wait till the new release!!


Projects: Jet Force Gemini 2

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1