Hi, ich habe nen fake Motion-Blur "Shader" geschrieben läuft mit jeder Edition.
Hi i have written a motion-blur "shader". It works with any edition.
Code:
View Spec_Cam_01 {Layer = 20; Flags = Visible, Transparent; Alpha = 10;}//change
View Spec_Cam_02 {Layer = 19; Flags = Visible, Transparent; Alpha = 10;}//these
View Spec_Cam_03 {Layer = 18; Flags = Visible, Transparent; Alpha = 10;}//values
View Spec_Cam_04 {Layer = 17; Flags = Visible, Transparent; Alpha = 10;}//to
View Spec_Cam_05 {Layer = 16; Flags = Visible, Transparent; Alpha = 10;}//change
View Spec_Cam_06 {Layer = 15; Flags = Visible, Transparent; Alpha = 10;}//strong
Starter intCams_01 {
Spec_Cam_01.GENIUS = player;
Spec_Cam_02.GENIUS = player;
Spec_Cam_03.GENIUS = player;
Spec_Cam_04.GENIUS = player;
Spec_Cam_05.GENIUS = player;
Spec_Cam_06.GENIUS = player;
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (1);
vec_set(Spec_Cam_01.x,tmp_01);
vec_set(Spec_Cam_01.pan,tmp_02);
wait(1);
}
}
Starter intCams_02 {
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (2);
vec_set(Spec_Cam_02.x,tmp_01);
vec_set(Spec_Cam_02.pan,tmp_02);
wait(1);
}
}
Starter intCams_03 {
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (3);
vec_set(Spec_Cam_03.x,tmp_01);
vec_set(Spec_Cam_03.pan,tmp_02);
wait(1);
}
}
Starter intCams_04 {
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (4);
vec_set(Spec_Cam_04.x,tmp_01);
vec_set(Spec_Cam_04.pan,tmp_02);
wait(1);
}
}
Starter intCams_05 {
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (5);
vec_set(Spec_Cam_05.x,tmp_01);
vec_set(Spec_Cam_05.pan,tmp_02);
wait(1);
}
}
Starter intCams_06 {
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (6);
vec_set(Spec_Cam_06.x,tmp_01);
vec_set(Spec_Cam_06.pan,tmp_02);
wait(1);
}
}
Ähh, ihr müsst den Player unsichtbar machen sonst gibts `nen Bug.
Ähh, you have to set the player to invisible.
Mutch fun! No credits needed.
P.S.
kann irgentd jemand ´nen screen hochladen?
Thx im voraus.