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Motion Blur für jede Edition #41978
03/01/05 03:44
03/01/05 03:44
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
Hi, ich habe nen fake Motion-Blur "Shader" geschrieben läuft mit jeder Edition.
Hi i have written a motion-blur "shader". It works with any edition.
Code:

View Spec_Cam_01 {Layer = 20; Flags = Visible, Transparent; Alpha = 10;}//change
View Spec_Cam_02 {Layer = 19; Flags = Visible, Transparent; Alpha = 10;}//these
View Spec_Cam_03 {Layer = 18; Flags = Visible, Transparent; Alpha = 10;}//values
View Spec_Cam_04 {Layer = 17; Flags = Visible, Transparent; Alpha = 10;}//to
View Spec_Cam_05 {Layer = 16; Flags = Visible, Transparent; Alpha = 10;}//change
View Spec_Cam_06 {Layer = 15; Flags = Visible, Transparent; Alpha = 10;}//strong


Starter intCams_01 {
Spec_Cam_01.GENIUS = player;
Spec_Cam_02.GENIUS = player;
Spec_Cam_03.GENIUS = player;
Spec_Cam_04.GENIUS = player;
Spec_Cam_05.GENIUS = player;
Spec_Cam_06.GENIUS = player;
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (1);
vec_set(Spec_Cam_01.x,tmp_01);
vec_set(Spec_Cam_01.pan,tmp_02);
wait(1);
}
}

Starter intCams_02 {
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (2);
vec_set(Spec_Cam_02.x,tmp_01);
vec_set(Spec_Cam_02.pan,tmp_02);
wait(1);
}
}

Starter intCams_03 {
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (3);
vec_set(Spec_Cam_03.x,tmp_01);
vec_set(Spec_Cam_03.pan,tmp_02);
wait(1);
}
}

Starter intCams_04 {
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (4);
vec_set(Spec_Cam_04.x,tmp_01);
vec_set(Spec_Cam_04.pan,tmp_02);
wait(1);
}
}

Starter intCams_05 {
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (5);
vec_set(Spec_Cam_05.x,tmp_01);
vec_set(Spec_Cam_05.pan,tmp_02);
wait(1);
}
}

Starter intCams_06 {
var tmp_01[3];
var tmp_02[3];
While (1) {
vec_set(tmp_01,camera.x);
vec_set(tmp_02,camera.pan);
Wait (6);
vec_set(Spec_Cam_06.x,tmp_01);
vec_set(Spec_Cam_06.pan,tmp_02);
wait(1);
}
}



Ähh, ihr müsst den Player unsichtbar machen sonst gibts `nen Bug.
Ähh, you have to set the player to invisible.
Mutch fun! No credits needed.

P.S.
kann irgentd jemand ´nen screen hochladen?
Thx im voraus.

Re: Motion Blur für jede Edition [Re: TheGameMaker] #41979
03/01/05 03:58
03/01/05 03:58
Joined: Nov 2004
Posts: 143
XXX
Nick Offline
Member
Nick  Offline
Member

Joined: Nov 2004
Posts: 143
XXX
In Antwort auf:


P.S.
kann irgentd jemand ´nen screen hochladen?
Thx im voraus.





Sicher kann ich dir n Screenshot hochladen!
Schik das bild an nick@simpsonxing.ch

Gruss Nick

-----------------------------------------------------------------------------------------------
Simpsonxingsoftware

Besucht meine Site

Re: Motion Blur für jede Edition [Re: TheGameMaker] #41980
03/01/05 04:00
03/01/05 04:00
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
transparente views sind nur in der pro möglich

Re: Motion Blur für jede Edition [Re: Samb] #41981
03/01/05 04:07
03/01/05 04:07
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
Nix da, ich habe die Com und es läuft bestens.
Kann sein das in den niedrigeren editionen nur ne Transparens von 50
erlaubt ist aber es funtzt auch mit ner Extra.
Im übrigen Sind bei mir alle Alpha-Stuffen möglich.
Ach und danke für den upload Nick, ich guck mir auch mal deine Hp an.
TheGameMaker

Re: Motion Blur für jede Edition [Re: TheGameMaker] #41982
03/01/05 04:51
03/01/05 04:51
Joined: Nov 2004
Posts: 143
XXX
Nick Offline
Member
Nick  Offline
Member

Joined: Nov 2004
Posts: 143
XXX
Hier is der Screenshot. Ich behalt in ein Monat auf der Website.

Gruss Nick

-----------------------------------------------------------------------------------------------
Simpsonxingsoftware
Besucht meine Website

Re: Motion Blur für jede Edition [Re: Nick] #41983
03/01/05 04:59
03/01/05 04:59
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
Danke aber ich denke nach ner woche will das so oder so keiner mehr sehen!

Wenn hier irgent jemand ne gute veränderung findet schickt mir mal ne PM!

THX TheGameMaker

Re: Motion Blur für jede Edition [Re: Nick] #41984
03/01/05 05:57
03/01/05 05:57
Joined: Jan 2004
Posts: 1,398
North from here...
BlindLeader Offline
Senior Developer
BlindLeader  Offline
Senior Developer

Joined: Jan 2004
Posts: 1,398
North from here...
ich bin kein guter scripter...eigendlich gar keiner...kannst du
mir bitte sagen, wie ich das so einbinde, dass es läuft?
Welche WDL, wo usw...

Danke schonmal


"klar wird es unter dem einem oder anderem problem zu zusammenbrüchen kommen, aber solange die sonne keine 2 schaufeln rosinen bekommt, kann man alle lösen, augen zu machen, oder sich warmzittern"
Re: Motion Blur für jede Edition [Re: BlindLeader] #41985
03/01/05 07:21
03/01/05 07:21
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
Cool! Hows the speed?

Re: Motion Blur für jede Edition [Re: Excessus] #41986
03/01/05 23:13
03/01/05 23:13
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Ok, this looks quite nice, but where is the Shader Part? That is simply some views over another? Or did I miss something? Maybe it should be better posted under User Contributions?


Always learn from history, to be sure you make the same mistakes again...
Re: Motion Blur für jede Edition [Re: Uhrwerk] #41987
03/01/05 23:30
03/01/05 23:30
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Well, of course this works, but its a little slow - using these many views..

There is also another way:

Code:

function blur
while(1) {
vec_set(screen_color,nullvector); //no background color -> old view visible
camera.transparent = on;
camera.alpha = 10;
wait(1);
}
}



That's the "core" of it - call "blur" and motion blur starts.


Perhaps this post will get me points for originality at least.

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