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fuzzy semi-transparent background #458142
02/21/16 13:10
02/21/16 13:10
Joined: Aug 2005
Posts: 199
houston
S
seneca Offline OP
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seneca  Offline OP
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Joined: Aug 2005
Posts: 199
houston
Hey all.

not sure which forum this belongs in, but does anyone know how to make a fuzzy semi-transparent background? I need to have the camera focus on the menu of my game and have the background fuzzy, but not completely hidden.

I tried to use a bitmap and turned the alpha down, but it's not what I want (can still see the bg - clearly). I thought about using a shader, but I'm not sure they work with panels/bitmaps and finally I thought about using a model stuck at the camera position then using a shader on it (like glass), but that seems more complicated than it should be. Is there anything else I can try?

any help would be greatly appreciated.


a8 commercial
Re: fuzzy semi-transparent background [Re: seneca] #458144
02/21/16 13:56
02/21/16 13:56
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Hi,

Try a blur shader or better a depth of field (DOF) shader for the view (search on the forums).

If you dont want it to be blurred, perhaps try putting a transparent image before the background with possible the BRIGHT flag set or such. But the above DOF shader is probably what your looking for.

Last edited by Reconnoiter; 02/21/16 13:57.
Re: fuzzy semi-transparent background [Re: Reconnoiter] #458145
02/21/16 17:52
02/21/16 17:52
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline
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Wjbender  Offline
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cyberspace
@seneca simplicity depends on ,if the background is a still image , a still image can have a filter pre applied in an art/image manipulation application.

for realtime ,noise is an option too ,aswell as some of the standard material fx included .


Compulsive compiler
Re: fuzzy semi-transparent background [Re: Wjbender] #458146
02/21/16 17:56
02/21/16 17:56
Joined: Aug 2005
Posts: 199
houston
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seneca Offline OP
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seneca  Offline OP
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houston
thanks for the reply, I will try it and see which I like better or which ever is easier. Thanks again.


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