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FYI: Time_smooth synchronization problems #42087
03/05/05 11:59
03/05/05 11:59
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline OP
Expert
Marco_Grubert  Offline OP
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
We have just noticed a problem with physics synchronization when time_smooth is used (assuming that fps_lock is also used which is a good idea). Physics objects may appear to occasionally jump forward every N frames due to rounding errors combined with time interpolation caused by time_smooth

Solution: set time_smooth=0 at the very beginning of your main !

Re: FYI: Time_smooth synchronization problems [Re: Marco_Grubert] #42088
04/18/05 22:40
04/18/05 22:40
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Sorry to bump this, but this is another thread that would be nice to have as a sticky and thus we stay "on top" (pun intended) of the current engine status.


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