#include <acknex.h>
#include <default.c>
#define anm_percentage skill1
action animate();
function main()
{
level_load(NULL);
ent_create("Modell1.mdl",vector(50,0,0),animate);
while(1)
{
wait(1);
}
return 0;
}
action animate()
{
var returnValue;
my.anm_percentage = 0;
while(1)
{
returnValue = ent_animate(me,"fly",my.anm_percentage,ANM_CYCLE);
my.anm_percentage += 20*time_step;
draw_text(str_for_num(NULL,returnValue),0,0,vector(255,255,255));
wait(1);
}
}