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WinXP prob;em
#42089
03/05/05 20:01
03/05/05 20:01
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Joined: Sep 2004
Posts: 260 UB,Mongolia
Olzii
OP
Member
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OP
Member
Joined: Sep 2004
Posts: 260
UB,Mongolia
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Please help me. There is stuck problem.
In the development engine, everything is working correct on both OS. And I published my game, it is working correct on Windows 2000.
If I play my demo on Windows XP , my car is not going in some area. It seems to me there are some invisible blocks with collision. I checked my level there is no invisible blocks. In runtime version, I set d3d_lines and there is no problem with my level. I tried to search same problem from the forum, there is no answer.
My 3DGS version is 6.31.4. OS : Win2000, My car is Newton car.
Please help me. Is it a bug ?
The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
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Re: WinXP prob;em
[Re: Olzii]
#42090
03/05/05 21:04
03/05/05 21:04
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Joined: Sep 2002
Posts: 1,381 New Brunswick, Canada
Ayrus
Serious User
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Serious User
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
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To my mind this sounds like it is something in newton physics and not the engine... however.. a question, does the published level work ok on another xp machine??
Regards, Ayrus
suprised my account is still active....
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Re: WinXP prob;em
[Re: Ayrus]
#42091
03/07/05 10:42
03/07/05 10:42
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Joined: Sep 2004
Posts: 260 UB,Mongolia
Olzii
OP
Member
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OP
Member
Joined: Sep 2004
Posts: 260
UB,Mongolia
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Published level works fine in Windows2000. But on Winxp there is some invisible boxes in somewhere.
In development engine it works on both OS without problem.
Please help me.
The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
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Re: WinXP prob;em
[Re: Olzii]
#42092
03/07/05 13:10
03/07/05 13:10
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Joined: Sep 2002
Posts: 1,381 New Brunswick, Canada
Ayrus
Serious User
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Serious User
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
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Yes, but it might be a localized winXP thing, so, as I previously mentioned, I would put the demo on another system running XP (A friends maybe) and see if it works ok. This way we know if it is in fact within the engine (Leveldesign, code, etc...) or if it is simply something quirky about your hardware/winxp install. Personally, I run WinXP and win 2k at home, and have never had anything like this happen, and I know a lot of other people on the forum havn't had this problem with XP, which is what is leading me to think that it probably isn't a bug, but is just how you maybe placed a block/model/sprite in wed, or how you called a particular function... but we can't go into that without knowing for sure if it is happening on different winxp machines (Otherwise it is like trying to build a house while blindfolded  ). Regards, Ayrus
suprised my account is still active....
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