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WinXP prob;em #42089
03/05/05 20:01
03/05/05 20:01
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline OP
Member
Olzii  Offline OP
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
Please help me. There is stuck problem.

In the development engine, everything is working correct on both OS.
And I published my game, it is working correct on Windows 2000.

If I play my demo on Windows XP , my car is not going in some area. It seems to me there are some invisible blocks with collision. I checked my level there is no invisible blocks. In runtime version, I set d3d_lines and there is no problem with my level. I tried to search same problem from the forum, there is no answer.

My 3DGS version is 6.31.4. OS : Win2000,
My car is Newton car.

Please help me. Is it a bug ?


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: WinXP prob;em [Re: Olzii] #42090
03/05/05 21:04
03/05/05 21:04
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
Ayrus Offline
Serious User
Ayrus  Offline
Serious User

Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
To my mind this sounds like it is something in newton physics and not the engine... however.. a question, does the published level work ok on another xp machine??


Regards,
Ayrus


suprised my account is still active....
Re: WinXP prob;em [Re: Ayrus] #42091
03/07/05 10:42
03/07/05 10:42
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline OP
Member
Olzii  Offline OP
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia

Published level works fine in Windows2000. But on Winxp there is some invisible boxes in somewhere.

In development engine it works on both OS without problem.

Please help me.


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: WinXP prob;em [Re: Olzii] #42092
03/07/05 13:10
03/07/05 13:10
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
Ayrus Offline
Serious User
Ayrus  Offline
Serious User

Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
Yes, but it might be a localized winXP thing, so, as I previously mentioned, I would put the demo on another system running XP (A friends maybe) and see if it works ok. This way we know if it is in fact within the engine (Leveldesign, code, etc...) or if it is simply something quirky about your hardware/winxp install. Personally, I run WinXP and win 2k at home, and have never had anything like this happen, and I know a lot of other people on the forum havn't had this problem with XP, which is what is leading me to think that it probably isn't a bug, but is just how you maybe placed a block/model/sprite in wed, or how you called a particular function... but we can't go into that without knowing for sure if it is happening on different winxp machines (Otherwise it is like trying to build a house while blindfolded ).

Regards,
Ayrus


suprised my account is still active....
Re: WinXP prob;em [Re: Olzii] #42093
03/07/05 13:55
03/07/05 13:55
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
I dont know if it is a bug or not but I had something similar happen to me.
I'm a 2K user.
What jcl suggested was that it may have had something to do with terrain files (for me at that time) being scaled up too high.
This made sense to me at the time because I had indeed scaled up terrain objects.
The result was a ghost sort of entity which parelleled the terrains.
In the end, I removed them and consequently dropped the project.

I'm not suggesting you drop your project, only confirming that this has happened to some one else before but with diferent system specs.
I am operating GForce2MX graphics.

Re: WinXP prob;em [Re: Nems] #42094
03/07/05 20:25
03/07/05 20:25
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
The engine does not behave differently between release and develop version, unless you have some duplicated files in your folder. Then the release version could end up with different files - check this. Otherwise, I don't know enough about the Newton library to advise here. I'm moving this to the Physics forum, but maybe you can also ask on the Newton forum.


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