I just got my airmouse (usb not bluetooth) and its pretty cool to toy around with (adviceable to get one with left & right mouse buttons if your going to get one). And since there is also a motion sensing option on it, I was wondering if it is possible to program motion control / g-sensor into Gamestudio 3d projects. So is this possible? Has anyone tried it before with gs3d?
Thanks, I indeed found lots of Android examples. I quess that is indeed the easiest way than. I think it might also be done with e.g. c# through the Gyrometer class, but all those examples seem to be for built in gyroscopes and not from usb.