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Ref in stats (F11) #42107
03/06/05 08:31
03/06/05 08:31
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
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MaxF  Offline OP
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M

Joined: Jul 2002
Posts: 1,364
Minbar
ref (from F11) is always 6.7ms and it does not matter if the monitor sync is 60,70,75,80.

What else can I do.


Re: Ref in stats (F11) [Re: MaxF] #42108
03/06/05 09:37
03/06/05 09:37
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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because the monitor refresh rate is not ms. the ms are the time that is needed in the graphics card to render the new image, again and again...
the sync (HZ) rate of your monitor tells how often the screen is refreshed, or how often in the second the "outputted" image of the graphics card is rendered onto the screen, that rate is ALWAYS the same and will not hnage until you chnage it in windows.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Ref in stats (F11) [Re: Michael_Schwarz] #42109
03/09/05 03:05
03/09/05 03:05
Joined: Jul 2002
Posts: 1,364
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MaxF Offline OP
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MaxF  Offline OP
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thanks MS




Re: Ref in stats (F11) [Re: MaxF] #42110
03/15/05 18:32
03/15/05 18:32
Joined: Jul 2002
Posts: 2,002
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ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
What does the shortcut 'srv' stand for?


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Ref in stats (F11) [Re: ShoreVietam] #42111
03/15/05 23:02
03/15/05 23:02
Joined: Dec 2003
Posts: 1,225
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gri Offline
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gri  Offline
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hi,
In Antwort auf:

What does the shortcut 'srv' stand for?




srv - time for entity updates

Is alway to high in my own projects!
Maybe it can help to set the dynamic-flag of entities without an action to false/off


,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Ref in stats (F11) [Re: gri] #42112
03/16/05 01:30
03/16/05 01:30
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Posts: 2,002
Europe
Ah that's good to know.
I thought it had something to do with creating entities, but sometimes it is high even when no entity is created.
Luckyly (?) I only get little problems when it is raining and I'm around a water area and the raindrops hit the water making little waves.
hmm... problems is good, the FPS drops from 60 to around 45, so not critical...


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)

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