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ShadeC-EVO Wasser?? #459315
05/07/16 06:56
05/07/16 06:56
Joined: Jan 2006
Posts: 168
Germany, Hannover
DexLoomer Offline OP
Member
DexLoomer  Offline OP
Member

Joined: Jan 2006
Posts: 168
Germany, Hannover
Hi Leute,
ich versuche mit ShadeC-EVO Wasser in mein Level einzubinden. Dazu habe ich ein entsprechendes Modell in mein Hauptverzeichnis angelegt und in mein Level eingebaut. Die Datei sc_obj_water.fx im fx vom shadec Ordner ist vorhanden und ich habe in die common.h Datei ein Wassermaterial angelegt:
Code:
MATERIAL* mtl_water01 =
{
	effect = "sc_obj_water.fx";
	flags = ENABLE_RENDER;
	
	event = sc_materials_event;
}


Das Material habe ich in WED dem Wassermodell zugewiesen.

Jetzt bekomme ich die Fehlermeldung:
Error in "sc_entity.c" line 336
"SC_MYREFRACT" undeclared identifier..

Kann mir jemand helfen wie ich mit ShadeC-EVO Wasser in mein Level bekomme?

Gruß DexxLoomer

Last edited by DexLoomer; 05/07/16 06:56.

A8-Com-v 8.47.1
Re: ShadeC-EVO Wasser?? [Re: DexLoomer] #459328
05/08/16 07:01
05/08/16 07:01
Joined: Jan 2006
Posts: 168
Germany, Hannover
DexLoomer Offline OP
Member
DexLoomer  Offline OP
Member

Joined: Jan 2006
Posts: 168
Germany, Hannover
Hat jemand eine Idee?


A8-Com-v 8.47.1
Re: ShadeC-EVO Wasser?? [Re: DexLoomer] #459329
05/08/16 14:53
05/08/16 14:53
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Dunno if this helps much, but maybe you can try it in code to see if that makes a difference (dont think it will though). Another thing you could try is too see if you can locate SC_MYREFRACT in e.g. the shader fx, perhaps it is commented out or you are missing some shader/shade-c script file in your includes.

-edit, check these threads out, Sivan uses and improved a water shader from shade-c succesfully: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=420547&page=1
and http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=436662

Last edited by Reconnoiter; 05/08/16 14:56.
Re: ShadeC-EVO Wasser?? [Re: Reconnoiter] #459330
05/08/16 17:05
05/08/16 17:05
Joined: Jan 2006
Posts: 168
Germany, Hannover
DexLoomer Offline OP
Member
DexLoomer  Offline OP
Member

Joined: Jan 2006
Posts: 168
Germany, Hannover
Hier ist mal die Datei als Beispiel:

http://www.filedropper.com/water-test


A8-Com-v 8.47.1
Re: ShadeC-EVO Wasser?? [Re: DexLoomer] #459339
05/09/16 17:34
05/09/16 17:34
Joined: Jan 2006
Posts: 168
Germany, Hannover
DexLoomer Offline OP
Member
DexLoomer  Offline OP
Member

Joined: Jan 2006
Posts: 168
Germany, Hannover
Hat jemand Erfahrung mit ShadeC-EVO von https://github.com/BoHHavoc/ShadeC-EVO und kann erklären wie man damit Wasser erstellt?


A8-Com-v 8.47.1
Re: ShadeC-EVO Wasser?? [Re: DexLoomer] #459681
05/30/16 20:28
05/30/16 20:28
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
So weit ich in den EVO scripts rum gelesen habe, ist Wasser und Terrainshader nicht fertig gestellt, somit nicht verfügbar.
Und bedenkt man wie alt es inzwischen ist, glaube ich nicht das Boh_Havoc daran noch was ändern wird.

edit: Beim Terrainshader bin ich mir sicher, war schockiert als ich es bemerkte. ^^

mfg

Last edited by rayp; 05/30/16 20:37.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeC-EVO Wasser?? [Re: rayp] #459685
05/31/16 07:43
05/31/16 07:43
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Shade-C EVO uses deferred rendering so a water shader is not an easy job. water shader in general a hard job. laugh

terrain shader could not be a big problem. oliver2s made a good one for his project, but he had to switch to unity. Boh_Havoc also left gamestudio, more exactly switched to unity. I thought I will switch to EVO from the old Shape-C package what I customized in MapBuilder (simplified/improved), but after some testing of EVO finally I switched to UE4.

I do not know anybody else who is dealing with the development of Shade-C...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: ShadeC-EVO Wasser?? [Re: sivan] #459692
05/31/16 13:45
05/31/16 13:45
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
has anyone ever tried the havoc to contact? I also need a lot of assistance with shade-c

I mean it really an alternative for shader with Game Studio must give?

thus are not meant standart shader

Re: ShadeC-EVO Wasser?? [Re: HenWoll] #459699
05/31/16 20:20
05/31/16 20:20
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
With Boh good graphics went with him. frown

edit: About contact. Guess hes a really busy man grin


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeC-EVO Wasser?? [Re: rayp] #459703
05/31/16 22:27
05/31/16 22:27
Joined: Jan 2006
Posts: 168
Germany, Hannover
DexLoomer Offline OP
Member
DexLoomer  Offline OP
Member

Joined: Jan 2006
Posts: 168
Germany, Hannover
Hi Leute,
danke für die Antworten. Das es mit ShadeC-EVO schwierig wird habe ich auch eingesehen, scheint nicht ganz fertig geworden zu sein.
Daher bin ich inzwischen zu Shade-c_v0.91_BETA_S1 übergegangen. Da bekomme ich Wasser und Terrain hin. Leider klappt es dort nicht Schatten von dynamischen Lichtern anzuzeigen. Kennt sich vieleicht damit jemand aus?


A8-Com-v 8.47.1
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