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New version of Survive! released #459440
05/19/16 21:03
05/19/16 21:03
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
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SchokoKeks  Offline OP
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Joined: Nov 2002
Posts: 913
Berlin, Germany
Since it started here, I figured I might as well announce it here, too.

After 5 years, I've been able to release my version version of the rewrite of Survive! which I first presented here in 2011.
Since it no longer uses 3DGS but a custom written OpenGL engine, I can only do it here in Morbius.
It was a project to learn OpenGL, and I succeded in that. It was a lot more work than I expected, not only the OpenGl part but also the game logic, GUI and online multiplayer code, but fun nevertheless. It runs on Windows XP to 10, Linux and the (abandoned) OUYA android console. I've started to open source the engine, but it's not quite up to date right now.

Here is the blog post with download link.

Would be great if you could see if it actually runs on other computers than mine.

Re: New version of Survive! released [Re: SchokoKeks] #459441
05/19/16 23:17
05/19/16 23:17
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Great port. I just played a round. It's as much fun as it was back then. Anybody up for a real multiplayer round?


Always learn from history, to be sure you make the same mistakes again...
Re: New version of Survive! released [Re: Uhrwerk] #459443
05/20/16 07:11
05/20/16 07:11
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Hey, i can't start the game in terms of "I changed my name in Options, then clicked Play, screen goes gray, then crash."

System is Win10 64 Bit, NVIDIA Optimus with Intel 4000 and GeForce 630M

Nice to hear you're still alive! I'll be there this evening, waiting to play a round or two if the game will be able to run.


Visit my site: www.masterq32.de
Re: New version of Survive! released [Re: MasterQ32] #459452
05/21/16 08:28
05/21/16 08:28
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
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SchokoKeks  Offline OP
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Joined: Nov 2002
Posts: 913
Berlin, Germany
Thank you all for trying it out.

I haven't done any testing on nvidia or Optimus. It's probably a Shader failing to compile. Had the same on intel, so much for glsl beeing a standard. Can you run the game from the windows console and on me the output? Would be very helpful.

Re: New version of Survive! released [Re: SchokoKeks] #459453
05/21/16 08:59
05/21/16 08:59
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Okay, i'll test it later.



Ein Aufruf an die deutsche Community: Heute Abend mal ne Runde spielen? Ich würde um ca. 21:00 auf den Server joinen, Kommunikation gerne über Teamspeak, ich hab uns nen Kanal auf meinem Server eingerichtet (mq32.de)


Visit my site: www.masterq32.de
Re: New version of Survive! released [Re: MasterQ32] #459457
05/21/16 14:31
05/21/16 14:31
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
We just played a round (and I made the new high score!)

Some reports:
  • You can glitch through some boxes.
  • There must be more weapons!
  • The birds are evil.
  • The turret blocks are awesome, but much to less
  • We require more players!


Visit my site: www.masterq32.de
Re: New version of Survive! released [Re: SchokoKeks] #459458
05/21/16 18:42
05/21/16 18:42
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
Originally Posted By: SchokoKeks

I haven't done any testing on nvidia or Optimus. It's probably a Shader failing to compile. Had the same on intel, so much for glsl beeing a standard.


Yeah, when doing OpenGL work you pretty much have to test on nvidia and amd in tandem all the time to make sure everything works as intended - especially when developing on nvidia you can expect everything to go to hell if you don't constantly test on amd, but also the other way around. The problem is that the OpenGL specs are pretty ambigious in some places, and thus the actual implementations are nothing alike. NVIDIA tends to do the more intuitive thing in cases of ambiguity whereas AMD tries to formally derive the "correct" implementation from other parts of the spec which unfortunately mostly isn't the most intuitive thing to do.

Re: New version of Survive! released [Re: the_clown] #459459
05/21/16 19:09
05/21/16 19:09
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
After some playing time (~Hour)
Originally Posted By: Game Log

ERROR: flist add_at at an already taken location
ERROR: flist add_at at an already taken location
ERROR in Mix_PlayChannel in play3D: No free channels.
ERROR in Mix_PlayChannel in play3D: No free channels.


Also: You don't get better weapons

Also: Some non-despawning enemies and players.


Also: Idiot russians that destroy gameplay by just taking the generator in Wave 20 and running into enemies...


Visit my site: www.masterq32.de
Re: New version of Survive! released [Re: MasterQ32] #459460
05/21/16 19:16
05/21/16 19:16
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: MasterQ32
Also: Idiot russians that destroy gameplay by just taking the generator in Wave 20 and running into enemies...
Was it really so important to tell what nationality they were? grin

I tested the single player version and it worked fine on my side, played for 3 waves only (had no more spare time to test it).
My system: Win7 x64, AMD Athlon II X64 641 Quad-Core 2.80 GHz, 4 GB, AMD Radeon HD 6670

Best regards!


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Support me on: https://boosty.to/3rung
Re: New version of Survive! released [Re: 3run] #459461
05/21/16 19:17
05/21/16 19:17
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: 3run
Was it really so important to tell what nationality they were?

well, they joined the game, told us they were russians and then fucked shit up...
so, maybe, yes it was...

but no offense to russians in general


Visit my site: www.masterq32.de
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