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resident evil game #462038
09/05/16 15:46
09/05/16 15:46
Joined: Aug 2013
Posts: 78
Nottingham
DuaneDawson Offline OP
Junior Member
DuaneDawson  Offline OP
Junior Member

Joined: Aug 2013
Posts: 78
Nottingham
dose anyone have a template script ? for player and camera
setup, for this style of game,
or any help anyone can give to help me along my way in makeing this type of game play.
thank you

Re: resident evil game [Re: DuaneDawson] #462051
09/05/16 17:34
09/05/16 17:34
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I'm afraid that there is no ready to use template... I had something similar (to resident evil type of game, converted by me from c-script into lite-c) on my HDD, I'll check for it.

Greets!


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Re: resident evil game [Re: 3run] #462052
09/05/16 18:05
09/05/16 18:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I made a small demo, learn from it, it's pretty simple and easy to understand. The basic idea is to check for the distance between each camera and player, and if player is near one, trace from it to player, if trace doesn't hit anything, we attach camera to it (to the placed camera model from WED). Also, you can see in the demo sligtly visible wall, it's passable for player, but not for the camera traces, so you can place walls like that in your level, to have more controll over the cameras.

download link

Best regards!


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Re: resident evil game [Re: 3run] #462053
09/05/16 18:17
09/05/16 18:17
Joined: Aug 2013
Posts: 78
Nottingham
DuaneDawson Offline OP
Junior Member
DuaneDawson  Offline OP
Junior Member

Joined: Aug 2013
Posts: 78
Nottingham
ok i like the demo thank you.

Re: resident evil game [Re: DuaneDawson] #462265
09/18/16 01:40
09/18/16 01:40
Joined: Aug 2013
Posts: 78
Nottingham
DuaneDawson Offline OP
Junior Member
DuaneDawson  Offline OP
Junior Member

Joined: Aug 2013
Posts: 78
Nottingham
how was levle design done in resident evil games?
whats the best way to design levles for this style of game?

Re: resident evil game [Re: DuaneDawson] #462267
09/18/16 05:25
09/18/16 05:25
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 993
Budapest
I typed this text into the Google search field (text taken from your post):
Quote:
level design in resident evil games


The first two are seem to me really interesting:
Recursive Unlocking: Analyzing Resident Evil’s Map Design with Data Visualization
Horror/Survival Level Design: Part 1 - Cliches
I hope this helps.


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