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DL our PhysicDemo, want to replicate it using 3DGS #42454
03/12/05 02:39
03/12/05 02:39
Joined: Mar 2005
Posts: 4
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gamester Offline OP
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gamester  Offline OP
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Joined: Mar 2005
Posts: 4
Our team built a Vehicle physics demo, using the unreal tech demo version. We want to build something that works like this demo, using that A6 Pro engine. I'm looking to find out if the Pro version could simulate our demo with similar results.

For example, we built the track and vehicles in 3D studio max, then imported them to unreal. Applied the physics to the vehicles, and marked the track area to have vertex collision.

My big question is, can streets or tracks be imported and use vertex collision, so vehicles can move on it. Someone pointed out that a track could be imported as terrain? What rules would I have to follow?

Please download my demo, it is interesting to watch. Some times the Camera car will get into a wreck, you will have to reset the demo by pressing "R".

Thanks!
Download the "AI Vehicle Simulator"
http://www.gamester.ws/downloads/AiVehSim.zip





Re: DL our PhysicDemo, want to replicate it using 3DGS [Re: gamester] #42455
03/12/05 03:17
03/12/05 03:17
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
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Cellulaer  Offline
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Joined: Mar 2002
Posts: 1,123
California

Download the 3DGS racing demo:
http://server.conitec.net/down/cardemo.zip

When you own A6 Pro you can use it's scripts and graphics.


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
Re: DL our PhysicDemo, want to replicate it using [Re: Cellulaer] #42456
03/12/05 03:26
03/12/05 03:26
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
i don't have time to look at the demo at the moment but on the screenshots i see two potential problems.

- i am not sure if a6's physics engine can handle that number of cars with good performance (would have to be tested)
- using this kind of 3dsmax level geometry will be tricky until octrees are supported (with a some effort it should be possible to build something like that in WED though)

Re: DL our PhysicDemo, want to replicate it using [Re: ventilator] #42457
03/12/05 06:06
03/12/05 06:06
Joined: Mar 2005
Posts: 4
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gamester Offline OP
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gamester  Offline OP
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Joined: Mar 2005
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Thanks for the reply!

Re: DL our PhysicDemo, want to replicate it using [Re: gamester] #42458
03/12/05 11:07
03/12/05 11:07
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I currently have 8 vehicles at the same time using the physics engine. Previously, I had troubles with the framerate, but that is fixed now. The speed is fine, and it is very possible to achieve what I can see in that screenshot. Use terrain for your ground and blocks or models for everything else.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/

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