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Doom3 #42484
03/14/05 00:31
03/14/05 00:31
Joined: Jul 2004
Posts: 328
The Netherlands
JvsJGameDesign Offline OP
Senior Member - banned
JvsJGameDesign  Offline OP
Senior Member - banned

Joined: Jul 2004
Posts: 328
The Netherlands
Hi, i it possible to reach doom 3 quality with 3dgs?


Re: Doom3 [Re: JvsJGameDesign] #42485
03/14/05 00:37
03/14/05 00:37
Joined: Jan 2004
Posts: 1,398
North from here...
BlindLeader Offline
Senior Developer
BlindLeader  Offline
Senior Developer

Joined: Jan 2004
Posts: 1,398
North from here...
With skills.


"klar wird es unter dem einem oder anderem problem zu zusammenbrüchen kommen, aber solange die sonne keine 2 schaufeln rosinen bekommt, kann man alle lösen, augen zu machen, oder sich warmzittern"
Re: Doom3 [Re: BlindLeader] #42486
03/14/05 00:45
03/14/05 00:45
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
And a few $$$

Re: Doom3 [Re: Excessus] #42487
03/14/05 00:52
03/14/05 00:52
Joined: Jul 2004
Posts: 328
The Netherlands
JvsJGameDesign Offline OP
Senior Member - banned
JvsJGameDesign  Offline OP
Senior Member - banned

Joined: Jul 2004
Posts: 328
The Netherlands
I wont say I am going to do this, I only want other people words about the possibility of doom 3 quality.
Somebody on my msn absolutely DONT believe 3dgs can reach doom 3 graphics.


Re: Doom3 [Re: JvsJGameDesign] #42488
03/14/05 00:55
03/14/05 00:55
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
Well, we have alot of features like shaders and if something isn't there you can create it with the SDK.

Re: Doom3 [Re: JvsJGameDesign] #42489
03/14/05 00:55
03/14/05 00:55
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
3dgs can look better than doom. For example, parallax mapping looks much better than doom's bump/normal mapping. The only problem is the fps

Re: Doom3 [Re: Sebe] #42490
03/14/05 01:05
03/14/05 01:05
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
hey LS... have your friend take a look at these shots... all done in 3DGS...









... then, he/she can make their own determination.

the ultimate shader thread a few pages back has a lot more info and screenies...

--Mike

Re: Doom3 [Re: Red Ocktober] #42491
03/14/05 01:08
03/14/05 01:08
Joined: Jan 2004
Posts: 1,398
North from here...
BlindLeader Offline
Senior Developer
BlindLeader  Offline
Senior Developer

Joined: Jan 2004
Posts: 1,398
North from here...
And look also into Showacase I&II, for example the Unreal dancing bot.


"klar wird es unter dem einem oder anderem problem zu zusammenbrüchen kommen, aber solange die sonne keine 2 schaufeln rosinen bekommt, kann man alle lösen, augen zu machen, oder sich warmzittern"
Re: Doom3 [Re: BlindLeader] #42492
03/14/05 02:07
03/14/05 02:07
Joined: Jul 2004
Posts: 328
The Netherlands
JvsJGameDesign Offline OP
Senior Member - banned
JvsJGameDesign  Offline OP
Senior Member - banned

Joined: Jul 2004
Posts: 328
The Netherlands
Thank you all for the nice reactions.


Re: Doom3 [Re: JvsJGameDesign] #42493
03/14/05 02:50
03/14/05 02:50
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
just presenting the facts 34L...

i dunno if 3dgs can look as good as or better than DOOM3, as someone above suggested... but if it can't, i think that those screen shots show that it can come pretty darn close...

but, alos as someone has said above, and has been my experience... the performance of all but demo apps seem to suffer.

the cause for this could be...

(1) 3DGS implementation
(2) my shader hardware is low to medium end
(3) something else

of exceptional note is the recent dancing bot demo available in the showcase forums...

the frame rates running it on a GeForce5200 appears to be locked at 60, which is fine enough for any game (read most)... but i really have to wait until more details on how the demo was made is forthcoming...


--Mike


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