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Animation default not staying put #463234
11/23/16 05:20
11/23/16 05:20
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
I am creating my own animations for an ogre model in MED.

I have a beginning animation frame titled "default 0". I then have another animation frame set after that titled "idle" with 4 frames, another animation frame set after that titled "attack", and so on.

When I add another new animation frame set at the end of the animation frame sets, it seems to mess up the "default 0" frame at the beginning by altering its limb positions, which subsequently mess up all the other animations after it.

Is there a way to keep the "default 0" frame at Index 1 to not be affected by the last animation frame I create (say at Index 20), when I create a new animation frame set at the end of the Index numbers?

Any help would be appreciated. Thank you.

Last edited by Ruben; 11/23/16 05:21.
Re: Animation default not staying put [Re: Ruben] #463235
11/23/16 06:26
11/23/16 06:26
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
I don't know if that'll help but set every first frame of a new scene to a keyframe. Maybe its related.


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