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Wie 3D Game Studio mein Weg in die 3D Branche ebnete (also Eng.) #463532
12/10/16 23:35
12/10/16 23:35
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline OP
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TimeOut  Offline OP
User

Joined: Jan 2004
Posts: 620
Germany
Ich schreib hier nach fast 10 Jahren wieder einen Post, ein komisches Gefühl.
Habs tatsächlich geschafft den alten account wieder zum laufen zu kriegen. Ich weiß nicht ob mich hier noch jemand kennt oder ob das überhaupt noch jemand lesen wird, weil das Forum scheint ja leicht tot zu sein.
ICh hab hier aktiv bis etwa 2006,07 oder so geschrieben.

Damals als ich angefangen hab mit der A4 Engine, damals als ich den großen Karton in einem Laden sah wusste ich nicht wie das später mein Leben prägen würde. "Eigene Welten erschaffen" stand da. Diese 100DM waren damals viel für mich als Schüler, aber schon die Werbung in Zeitschriften hat mich heiß gemacht.
Damals war noch vieles anderst wie heute. Man freute sich über ein Buntes Licht und einen statischen Schatten, oder einer VGA Auflösung.
Ich werde nie diese Zeiten vergessen wo mich einfach Dinge so sehr beeindruckt haben. Wie zb mein erstes Model aus dem MED aus dreiecken gezeichnet, die erste Walk Animation, der erste Raum usw.
Ich lernt viel in diesem tollen Forum/Community dazu und arbeite bei gewissen Projekten mit oder startet meine eigenen, die nie fertig wurden^^
Wenn ihr meine Posts noch kennt, wißt ihr damals das ich voll von mir überzeugt war obwohl die Sachen jetzt gar nicht so toll waren. Ich war halt jung und naiv, in dem Alter realtiv normal.
Ich arbeitete mich also bis A6 durch und kehrte 3Dgs irgendwann den Rücken um andere Engines aus. Zudem ging ich mehr in die Richtung Non Realtime 3D, wie zb Cinema 4D.

Ich wollte nie mein Hobby zum Beruf machen, aber durch mehre glückliche Zufälle passierte es einfach.
erst Praktikum , dann Studium, dann den ersten Job.
ICh bin allerdings nie in der Games Branche gelandet, sondern arbeite als 3D Spezialist für Filme , Werbung,, Automotive, meist im VFX Bereich.
Leider haben sich die Zeiten in der 3D Branche geändert so das vieles nur noch auf perfektes Aussehen getrimmt wird.
Ich würde es dennoch nur jemand empfehlen der einen extrem hohen Willen, Ehrgeiz und Anspruch an sich selbst hat.

Es ist etwas traurig zu sehen das hier nicht mehr so viel los ist wie früher. Aber ich denke es hat sich auch viel geändert, durch Steam, Kickstarter, Early Access etc. Oder durch die ganzen moderenen Engines wie Unity, Unreal etc.
Ich wünschte wir hätten damals die unterstützung gehabt.

So long.


////////////////////////////////////////


English(not good)

I write here after almost 10 years again a post, a funny feeling.
Habs actually managed to get the old account back to run. I do not know if I still know someone here or whether anyone else will read, because the forum seems to be easily dead.
I've been active here until about 2006,07 or so written.

At the time when I started with the A4 engine, when I saw the big carton in a store I did not know how later my life would be. "Create your own worlds" stood there. These 100DM were a lot for me as a student, but already the advertising in magazines made me hot.
At that time many things were still different today. One was glad about a colorful light and a static shadow, or a VGA resolution.
I will never forget those times where things have just so impressed me so much. Like my first model drawn from the MED from Dreiecken, the first walk animation, the first room etc.
I learn a lot in this great forum / community and work with some projects or start my own, which never finished ^ ^
If you know my posts yet, you know that I was fully convinced of myself though the things were now not so great. I was just young and naive, at the age realtiv normal.
So I worked through A6 and turned 3Dgs back to other engines. In addition, I went more in the direction of Non Realtime 3D, such as Cinema 4D.

I never wanted to make my hobby a profession, but it happened simply by several happy coincidences.
First internship, then study, then the first job.
ICh has never landed in the gaming industry, but is working as a 3D specialist for films, advertising, automotive, mostly in the VFX area.
Unfortunately the times in the 3D industry have changed so much is trimmed only to perfect appearance.
I would nevertheless recommend it to someone who has an extremely high will, ambition and claim to himself.

It is a bit sad to see that here is not as much going on as before. But I think it has also changed much, by steam, kickstarter, early access etc. Or by the whole modern Engines like Unity, Unreal etc.
I wish we had the support back then.


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: Wie 3D Game Studio mein Weg in die 3D Branche ebnete (also Eng.) [Re: TimeOut] #463535
12/11/16 11:37
12/11/16 11:37
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Nein das Forum ist Untoten. grin

There are actually a few upcoming gamestudio 3d games, like Superku and a few others. Some already Steam greenlighted I think.

Anyway nice to hear your story, nostalgic moments like creating your 1st level or game are great.

Re: Wie 3D Game Studio mein Weg in die 3D Branche ebnete (also Eng.) [Re: Reconnoiter] #463536
12/11/16 12:48
12/11/16 12:48
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Hey TimeOut!

This is really a place of the undead! I think most of us are still lurking around, but no one does post anymore...


Visit my site: www.masterq32.de
Re: Wie 3D Game Studio mein Weg in die 3D Branche ebnete (also Eng.) [Re: MasterQ32] #463548
12/12/16 10:51
12/12/16 10:51
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Interesting, thanks for sharing! And good luck with your career!
I'm currently trying to gain a foothold as a full time indie dev too, still working with Gamestudio for now. Struggling pretty hard right now though but that's game dev for you.

I'm mostly lurking too. Just fixed a bunch of bugs in my old pathfinding code, guess I will share that in a minute.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Wie 3D Game Studio mein Weg in die 3D Branche ebnete (also Eng.) [Re: Superku] #463555
12/12/16 15:54
12/12/16 15:54
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: Superku
Struggling pretty hard right now though but that's game dev for you.
, the (visual) quality of your Superku game is good for a commercial indie, but watch out for lack of visibility. Hopefully you will get some popular reviewers & sites who will review your game.

Last edited by Reconnoiter; 12/12/16 15:55.
Re: Wie 3D Game Studio mein Weg in die 3D Branche ebnete (also Eng.) [Re: Reconnoiter] #463567
12/13/16 19:18
12/13/16 19:18
Joined: Aug 2003
Posts: 118
Deutschland
E
Ezzett Offline
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Ezzett  Offline
Member
E

Joined: Aug 2003
Posts: 118
Deutschland
I also started Gamestudio with version A4. Back then, it was so hard for me to get into programming. I was just 12 years old and only understood very simple English and there were no good information available about game programming in German. The first game development software I got was a version of "Game Programming Starter Kit". It contained the DirectX SDK, Genesis 3D, a basic
version of Visual Studio, some PDFs about C++ and a really good book with game designer interviews.

Sadly, it was impossible for me to get something working except small console applications. Everything was in English, only some tutorials and the book were in German. Calling the software "starter kit" was more or less false advertising.

So I was looking for another game programming software. I nearly bought DIV, which was called "Game Maker" in Germany. Fortunately I found 3D Gamestudio before doing so, because DIV was a DOS-based software. Interestingly DIV was ported to modern operating systems last year.

Gamestudio was mind blowing. In one weekend I had a working first person shooter with one small level and some basic weapons and enemies. I knew it would only be a matter of time before I finished my first real game grin I dreamed to create a game like Majora’s Mask. But as a beginning programmer it was impossible because it was to time consuming. I limited myself to the recreation of simple arcade games. And so I learned the basics of programming.

Gamestudio also forced me to learn in many different fields like 3D modeling, texture drawing, audio editing, music creation, physics and shader development.

In retrospect, starting with game programming was the best decision I could have made.

Today I am working as a software developer and programming database supported business software and mobile apps.

Despite my interest in game development I am not interested in professional game programming. I think that the competitive pressure is way too high. I respect every person who is able to make a living as a game developer.

Re: Wie 3D Game Studio mein Weg in die 3D Branche ebnete (also Eng.) [Re: Ezzett] #463574
12/14/16 10:17
12/14/16 10:17
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Cool stories! Nice nostagia laugh

Well I started with 12 aswell, but with a book called "Game programming for dummies". I discovered it by pure coincidence.

The book was poorly written and the examples did not work. After a month or so I gave up. Fortunately the CD which was included in the book contained a demo version of other game engines, including 3DGS A5.

I fiddled around with it and was amazed how fast I got decent results! I digged even deeper into the Manual and Tutorials. I made one test project after another and learned a lot about game developement! Modelling, texturing, lighting, gameplay etc.
After gaining more and more knowledge I realized that WDL was very limiting for bigger stuff. At that time Lite-C was introduced. I instantly converted my code to Lite-C in order to learn it and extent my code even further.

Now I'm here, a computer science/mathematics student in his last semester. 3DGS influenced me to study computer science, because coding was so much fun! In university I realized how close Lite-C was to C. This helped me so much in my first lectures. I had no problem learning C, whilst other students struggles heavily.

3DGS is definitely a part of my life and has influenced me more than once. It will always be remembered.


Professional Edition
A8.47.1
--------------------
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Re: Wie 3D Game Studio mein Weg in die 3D Branche ebnete (also Eng.) [Re: alibaba] #463579
12/14/16 12:10
12/14/16 12:10
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Another 12 year old starter here... Although with the RPG Maker 2000.
I didn't get around to Gamestudio until A5 Standard was put on a disc of the Bravo Screenfun (German, subpar gaming magazine that is in all likelihood not produced anymore) and my A5 adventures were rather lacklustre at best. But I got A7 Commercial one wonderful birthday and got hooked on Lite-C...

[Insert some failed games here]

Anyone remember the Gulli board? German "underground" warez board that eventually did a 180 and got rid of all the illegal content and tried to be a community thing (kinda like this forum got rid of Gamestudio and the only thing left is the community). Well, I grew up with the Gulli board, my first contact was when I was sitting on my Dads lap and god knows how he managed to afford downloading warez with dial up. But hey, 10 years after the creation of the Gulli board they ran a contest: Do something creative around the theme of the Gulli site and win one of 10 iPhones. And I made a Gamestudio game. Won the 10th iPhone with it, AND the grand prize of a trip to Austria to their headquaters.

And that marks my departure from Gamestudio. These days my day job is being an iOS developer for a startup based in 'Murica. At night I tinker around creating kernels and game engines, sometimes I even sleep. Gamestudio was a great stepping stone, Lite-C in particular. 8/10, would probably do again.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Wie 3D Game Studio mein Weg in die 3D Branche ebnete (also Eng.) [Re: WretchedSid] #463594
12/15/16 14:25
12/15/16 14:25
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Nice reading this stuff. :3

@Reconnoiter: Yes, not falling under the radar is going to be a tough task. Yet finishing an actual game is the hardest thing ever, so whatever. Need to concentrate on the latter first.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends

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