Hello, does somebody have a luminosity shader (like the effect in the wiki) that works with models? Or can somebody make one please? I want to have an effect similar to this one:
So, the eyes(or other parts of the body) are still visible though the entity is in complete darkness. Thanks
Re: Some kind of luminosity
[Re: Otsego]
#43107 03/20/0508:1903/20/0508:19
There was an older thread about the luminosity shader of the wiki. If i remember correctly they said that this shader only works on level geometry (and indeed it does for me).
In Antwort auf: or you could use a channel (alpha or r/g/b of another texture) and use the "mul" instruction to let only masked parts be visible
This sounds interesting. But I don't know that much about shader programming and i dont know how time consuming this would be. But if somebody has the time (and desire ) to make this effect.. this would be great!
Re: Some kind of luminosity
[Re: Otsego]
#43111 03/22/0510:1203/22/0510:12
Yes, it works for me with older versions but now it has to be changed to run with Directx 9, i think. But nervertheless it works pretty well. Would be very nice if you could do so , but theres no hurry.
Re: Some kind of luminosity
[Re: Otsego]
#43113 03/26/0516:3803/26/0516:38