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Problem with _a4font #43118
03/20/05 12:32
03/20/05 12:32
Joined: Mar 2005
Posts: 31
Windsor, Ontario, Canada
sdtg Offline OP
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sdtg  Offline OP
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Windsor, Ontario, Canada
This is probably not a bug but a configuration problem of some sort. Text using _a4font does not display properly. For example, text displayed after pressing F11 or on the console line after pressing TAB appears garbled. Other fonts are fine. Any ideas what I should check? Thanks.


Scott Goodwin Director of the Centre for Interactive Digital Entertainment Research School of Computer Science University of Windsor
Re: Problem with _a4font [Re: sdtg] #43119
03/22/05 03:39
03/22/05 03:39
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

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jcl  Offline

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Is this related to a specific game?

Re: Problem with _a4font [Re: jcl] #43120
03/22/05 14:01
03/22/05 14:01
Joined: Mar 2005
Posts: 31
Windsor, Ontario, Canada
sdtg Offline OP
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sdtg  Offline OP
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The problem occurs all the time. For instance, even opening the level editor, creating a level with a small cube, building the level, running it, hitting F11 results in the garbled font.

My system is Windows XP Home Edition (5.1 Build 2600),
with ATI Radeon X800 PRO AGP,
Direct X 9.0c


Scott Goodwin Director of the Centre for Interactive Digital Entertainment Research School of Computer Science University of Windsor
Re: Problem with _a4font [Re: sdtg] #43121
03/22/05 17:36
03/22/05 17:36
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
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Australia
I had exactly the same problem. Though my problem was also with panels as well as text. It occured whenever the overlay flag was set. The text appeared garbled. Whenever I had panels with the overlay flag, there were serious appearance problems. I tested the game on another computer and it worked fine. I replaced my video card and the problem was fixed. I also had the problem with playing games, such as Motocross Madness 2, the text appeared garbled where it displayed the players names etc. It could be your video card. I'm not sure what my old one was. Test it on another computer and see if you still get it.

Re: Problem with _a4font [Re: sdtg] #43122
03/23/05 04:38
03/23/05 04:38
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

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We don't have a Radeon X800 among our test systems yet, but the problem does not occur with all other sorts of Radeon cards that we have here. Maybe it is indeed related to a particular driver version that has a bug with overlay images of a particular size (the _a4font is very small).

Please update the driver to the latest version from the ATI website.

Have you checked whether the same problem occurs with other 3D games also?

Re: Problem with _a4font [Re: jcl] #43123
03/23/05 07:11
03/23/05 07:11
Joined: Mar 2005
Posts: 31
Windsor, Ontario, Canada
sdtg Offline OP
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Quote:

We don't have a Radeon X800 among our test systems yet, but the problem does not occur with all other sorts of Radeon cards that we have here. Maybe it is indeed related to a particular driver version that has a bug with overlay images of a particular size (the _a4font is very small).

Please update the driver to the latest version from the ATI website.

Have you checked whether the same problem occurs with other 3D games also?




Updating the driver to the march 05 version did the trick. I feel dumb. But then I'm an AI guy (artificially intelligent but naturally stupid).

Thanks for the quick response!


Scott Goodwin Director of the Centre for Interactive Digital Entertainment Research School of Computer Science University of Windsor
Re: Problem with _a4font [Re: sdtg] #43124
03/23/05 23:51
03/23/05 23:51
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
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In Antwort auf:

Any ideas what I should check? Thanks.




Try to switch off Antialiasing.
Sorry, my english is not so good, but maybe someone can translate this:

Das Problem tritt dann auf, wenn bei der Grafikkarte Antialiasing aktiviert ist.
Antialiasing verhält sich bei Panels nämlich recht sonderbar. Die Ränder der Panels werden so geglättet, als ob das Panel KACHELBAR wäre. Also der linke Rand des Panels wird leicht mit dem rechten Rand des Panels überblendet. Und der obere Rand mit dem unteren Rand.

So etwas ähnliches passiert auch bei Bitmap-Fonts. Dann werden ein paar Pixel vom unteren Buchstabenrand auch am oberen Buchstabenrand angezeigt - und umgekehrt. Oder es werden die obersten Pixel des in der Bitmap darunterliegenden Zeichens sichtbar.

Eine Lösung des Problems:
- bei Bitmap-Fonts sollte man am Rand von jedem Zeichen einen 1 Pixel-breiten leeren Rand einkalkulieren.
- Das gleiche gilt für Panels. Diese sollten einen 1-pixel-breiten UNSICHTBAREN Rand haben. Dann kommt es auch bei aktiviertem Antialiasing nicht zu solchen Darstellungsfehlern.


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