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Re: Ultimate shader collection!!!! [Re: Locoweed] #43284
03/28/05 16:56
03/28/05 16:56
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Quote:

Thanks, this is a very nice colection all put into one nice neat script.




Couldn't have said it better. It will definitely make life a little easier as I am new to using shaders.

Re: Ultimate shader collection!!!! [Re: Daedelus] #43285
03/28/05 21:19
03/28/05 21:19
Joined: Dec 2004
Posts: 306
Planet Earth
Wiz Offline
Senior Member
Wiz  Offline
Senior Member

Joined: Dec 2004
Posts: 306
Planet Earth
Really cool! And for the first time all these shaders are working for me(probably my mistake...).
I will now try to put all this new knowledge into good use!

Re: Ultimate shader collection!!!! [Re: Wiz] #43286
03/29/05 05:54
03/29/05 05:54
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
@ Mat_Coles - My card is good enough, it just doesn't show a shader in the game.


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Ultimate shader collection!!!! [Re: Braxton] #43287
03/29/05 07:42
03/29/05 07:42
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

User
Matt_Coles  Offline OP

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
What sort of card is it Braxton?
I've only tried ATi cards and I might test it to see what happens on a NVidia

Re: Ultimate shader collection!!!! [Re: Matt_Coles] #43288
03/29/05 08:40
03/29/05 08:40
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Possible Renderview.dll problem..
If I save my game in an outdoor level with a skycube and reload that saved file, everything looks fine.
But, if I close Gamestudio, reload the saved game file, the sky is black.
I pulled the renderview .dll out of the plug-ins folder and the sky now loads fine with the sky fully visible.

I am using an Nvidia Geforce FX 5500.
Can someone verify this? I don't know if its my system or card.
Thanks

BTW- Everything works perfectly with the shaders though.

Re: Ultimate shader collection!!!! [Re: Locoweed] #43289
03/30/05 11:23
03/30/05 11:23
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
hmmm my graphix card must not support it cause after i got the dll in the right place it opens waits a second then the entire screen turns white i cant wait till i get a new graphix card thanks for the contribution tho. when dx20 is out ill probally be able to use it


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Ultimate shader collection!!!! [Re: Matt_Coles] #43290
06/11/05 18:28
06/11/05 18:28
Joined: Jun 2004
Posts: 241
muralist Offline
Member
muralist  Offline
Member

Joined: Jun 2004
Posts: 241
Hi Matt,
Thanks for the collection. The demo runs fine, I removed bloom and toon, but the parallax and normal, bump, and spec look great. When I load these in my level (newest A6 Shooter Template) the normal and parallax do not work. Any ideas on how to get these effects in my level?

Re: Ultimate shader collection!!!! [Re: Matt_Coles] #43291
06/11/05 20:25
06/11/05 20:25
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Hi.
The link is dead. Could you upload it again?
Thanks

Re: Ultimate shader collection!!!! [Re: XNASorcerer] #43292
06/11/05 20:41
06/11/05 20:41
Joined: Jun 2004
Posts: 241
muralist Offline
Member
muralist  Offline
Member

Joined: Jun 2004
Posts: 241

Re: Ultimate shader collection!!!! [Re: muralist] #43293
06/11/05 23:01
06/11/05 23:01
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

User
Matt_Coles  Offline OP

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
You have to make the wad textures "flat" instead of "shaded" in the level and you have to have dynamic lighting near them. This should fix the problem

MattColes

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