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Re: Dragonrise, A6 and my Computer... [Re: Michael_Schwarz] #43483
04/21/06 05:54
04/21/06 05:54
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
I told you about a terrain problem before. All terrains at the broken ship level where completely black. And I have pixel shader and vertex shader 2

Re: Dragonrise, A6 and my Computer... [Re: EX Citer] #43484
04/21/06 07:13
04/21/06 07:13
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
DragonRise is a cool game
I hope it will become a great complete game.

Keep it up.

Re: Dragonrise, A6 and my Computer... [Re: TheExpert] #43485
04/21/06 08:09
04/21/06 08:09
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
i think there must be a way to check if a card supports a shader model and use a different / lower terrain solution. e.g. normal terrain with one texture. i think the conitec multitextureing shader does these kind of checks.

Re: Dragonrise, A6 and my Computer... [Re: ulf] #43486
04/21/06 11:21
04/21/06 11:21
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
So there are already 3 people with the shader problems?

I took the Multitexturing shader from the wiki, but I modified it to support shadowmapping in the alpah channel of the mask texture.

As I'm not really familiar with shader programming I commented everything out that I do not need, maybe there is a way to make it a one-texture-tiled-terrain for < PS 1.1 cards.

But I think that won't solve the problem you have Exciter?


Anyway, thanks for telling me the problem!

Edit:
I'm not sure if the shader still is 1.1/ 1.1 with my modifications, too. :-/

Edit2:
I made a fixed function shader now, which tiles the base-texture in one pass over the terrain. As far as I know, fixed functions work even with non-shader-hardware?
But it, of course, lacks some "features".

With VS 1.1 and PS 1.1:


Below one of them:


The new version is _not_ online yet!!!
I'll upload it when some other minor things are finished!





Last edited by ShoreVietam; 04/21/06 11:43.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Dragonrise, A6 and my Computer... [Re: ShoreVietam] #43487
04/21/06 13:54
04/21/06 13:54
Joined: Mar 2004
Posts: 541
Germany
Jupp Offline
User
Jupp  Offline
User

Joined: Mar 2004
Posts: 541
Germany
Hallo,
Mit Shader wirkts cool, allerdings passen die Grasmodelle nicht wirklich zum Terrain. Entweder passt du die Farben an, ich würde sie aber ganz weglassen und stattdessen Pilze oder anderes Grünzeugs ins Level packen.

Viel Spaß beim weiteren Entwickeln
Josef

Re: Dragonrise, A6 and my Computer... [Re: Jupp] #43488
12/22/06 13:38
12/22/06 13:38
Joined: Jul 2003
Posts: 1
Europe
S
ShoreVietam_dup1 Offline
Guest
ShoreVietam_dup1  Offline
Guest
S

Joined: Jul 2003
Posts: 1
Europe
Ja Pilze und so ist 'ne gute Idee.

Eben Modelle die von oben gut aussehen, das wird in den neuen Leveln auch recht simplel einzubinden sein da das Sektorsystem nun viel performance spart, habe auch dieses Benezos-Level schon mit Felsen und Baeumen kraeftig "nachgeruestet".

Aber bis sich hier nochmal gross was tut kann noch gut Zeit in's Land gehen.
Ich glaube das einzige, was ich in der letzten 6 Monaten gemacht habe ist dieser halbe-fluegellose-Drachenverschnitt.


Mein Browsergame nimmt noch recht viel Zeit in anspruch, will mir aber auch bald mal wieder etwas Zeit naehmen Dragonrise weiter zu entwickeln.



Ehm... wieso habe ich auf einmal eine andere UserID?

Last edited by ShoreVietam; 12/22/06 13:39.

Created a kingdom, reached for the wisdom, failed in becoming a god...
Re: Dragonrise, A6 and my Computer... [Re: ShoreVietam_dup1] #43489
12/22/06 13:42
12/22/06 13:42
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
lol...
also ich habe mich glaub' nicht 2 mal angemeldet... whatever...

In english:
Seems like I somehow got 2 accounts. Oo
So there have been a lot of PMs in the second one I replied to now.

Last edited by ShoreVietam; 12/22/06 14:27.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
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