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Re: Time to quit 3DGS [Re: RealSerious3D] #471971
03/29/18 23:09
03/29/18 23:09
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
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preacherX  Offline
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Joined: Sep 2005
Posts: 352
Germany
Originally Posted By: RealSerious3D
You should check out Godot (www.godotengine.org). It's pretty amazing and, best of all, free.


As long as you don't earn 100.000,- $ in a year, Unity is free too. And if I would earn 100.000,- $ a year with my games, I will pay the price with ease! wink

Another problem: Godot don't support exporting to consoles like the Nintendo Switch - this would only be possible with the help of third party developers and I suggest that this would cost money too.

So the mighty export feature of Unity AND the great documentation/ tutorials/GoogleHelp were the main reason driving me to Unity. Until now I'm very satisfied with it.

Re: Time to quit 3DGS [Re: preacherX] #471973
03/30/18 09:51
03/30/18 09:51
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: RealSerious3D
You should check out Godot (www.godotengine.org). It's pretty amazing and, best of all, free.

I took a look at Godot and while I do think it's neat I would probably only use it for 2D applications.

In terms of 3D rendering I was not too impressed by it. Of course you can't expect it to have the same features as UE4 but I also saw a few things that I didn't like:
There's quite a bit of room for optimizations and it does some questionable things including "improper" blending of bloom and allowing too extreme values in the PBR-shading. Aside from that, parts of the shaders that I looked into seemed like copy-paste (for example the tonemapping operators with faulty/incomplete implemementations). That being said it's open source and I already experimentally changed the tonemapping and bloom blending - which worked, but I still don't think I'm going to use it for 3D stuff.

In that regard I'm leaning towards Unreal Engine. It's C++, the 5% fee seems fair, it has a nice workflow and it satisfies my high visual standards aswell as graphics programming needs, lol.


POTATO-MAN saves the day! - Random
Re: Time to quit 3DGS [Re: Kartoffel] #475195
11/27/18 11:47
11/27/18 11:47
Joined: Mar 2014
Posts: 359
CocaCola Offline
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CocaCola  Offline
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Joined: Mar 2014
Posts: 359
is 3dgs the easiest Games Engine for C language?

I have make jams with python, c#, JS htmpl5 PHP SQL, SDL-Basic, FreeBasic, GML(GamemakerStudio1.3), Fusion(klickabla 2d Gameengine)and 3dgs,

but for now I'm read a C11 Book to have real deaper skills in a language.
So in 3dgs I can make Games with C in for now.
I wont learn C not only for games, but I use 3dgs because I have problems to make Code:Blocks fit for SDL and CSFLM (c version of SFLM) i have now power mor to check if I can the C++ dokumentation use in C.

or is ther another way to use C18 fpr 3D game developing? or may another C game engine?

Re: Time to quit 3DGS [Re: CocaCola] #475198
11/27/18 13:21
11/27/18 13:21
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
no idea, but I would rather choose the engine according to the needs of my planned game (built in features, editor features, artist workflow does matter a lot), then check the available languages they use. imo you could easily switch to C++/C# from C.
but if your focus is on keeping using C, then it is a different story.


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Re: Time to quit 3DGS [Re: sivan] #475201
11/27/18 13:42
11/27/18 13:42
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
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Joined: Mar 2014
Posts: 359
later I want switch zo c++ or if i making more games to c#, but first i want relativ completly understand C i make some thing with microcontroller and i have so often interest to the compilers and hope with c more understanding low level like driver compiler tool chains fo other devices and so on

Last edited by CocaCola; 11/27/18 13:43.
Re: Time to quit 3DGS [Re: CocaCola] #475215
11/27/18 20:12
11/27/18 20:12
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Using C for game scripting is stone-aged. It is still quite common in embedded development, though.

Re: Time to quit 3DGS [Re: FBL] #475216
11/27/18 20:55
11/27/18 20:55
Joined: Mar 2014
Posts: 359
CocaCola Offline
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CocaCola  Offline
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Joined: Mar 2014
Posts: 359
Originally Posted By: Firoball
Using C for game scripting is stone-aged. It is still quite common in embedded development, though.

nice to read that.
maby C games are retro

Last edited by CocaCola; 11/27/18 20:56.
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