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Re: oldschool fps project
[Re: 3run]
#478248
09/25/19 08:32
09/25/19 08:32
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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It take more time then I thought it will. Had to stop development for a while due to moving from Belarus back to Russia etc. But recently I've started working on a simple menu for the project, here are some screens When menu will get finished, I'll put my hands on the level editor. EVO already did his editor for this project, all together will be published as soon as I'll finish my part of the project. Greets.
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Re: oldschool fps project
[Re: 3run]
#478857
01/02/20 12:10
01/02/20 12:10
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I don't really think that anyone kept tracking this project, but just in case I'm sorry for such a long delay with no updates. Currently all game stuff are finished, only menu + map editor is not done yet. The map editor by EVO is fully functional so far (big thanks to him!), but I don't really want to publish the source code of my project (undone) with his great map editor. I'm planning to start working on this project again in near future, when I'll find some spare time. I do really hope, that it won't take too long! Best regards!
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Re: oldschool fps project
[Re: 3run]
#478866
01/02/20 20:36
01/02/20 20:36
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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I don't really think that anyone kept tracking this project I do and I enjoy your updates. It's fun to see such great stuff done with a pretty much dead (but loved <3) engine.
Always learn from history, to be sure you make the same mistakes again...
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Re: oldschool fps project
[Re: Uhrwerk]
#478868
01/02/20 21:29
01/02/20 21:29
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I don't really think that anyone kept tracking this project I do and I enjoy your updates. It's fun to see such great stuff done with a pretty much dead (but loved <3) engine. Uhrwerk! Thank you for your kind words (this means a lot to me!)
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Re: oldschool fps project
[Re: 3run]
#478924
01/14/20 17:10
01/14/20 17:10
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Joined: Aug 2019
Posts: 6
Raedwulf
Newbie
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Newbie
Joined: Aug 2019
Posts: 6
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Hey man! Sure! Can you please explain what exactly you want me to share (the way they sprites are attached to the bounding box model etc or maybe something else)? AI part in this project is pretty big and complicated to just share it as a single script.
Best regards! Thank you for your help! In fact I need instead of polygon models sprite models. I have no idea how I can solve this. The AI part is not the main problem.
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Re: oldschool fps project
[Re: 3run]
#478925
01/14/20 19:05
01/14/20 19:05
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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What I use is bounding box for collisions and then a model for visuals (I use U, V coordinates to animate my npcs). Here, I've made a small demo for you to see how it works: Download linkAnd a little screen shot You can simply use sprites as well (instead of models as I did). The main difference will be the way you will play animations. I use U, V and you will use my->parent->frame to play sprite sheet animations.
Last edited by 3run; 01/14/20 19:07.
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