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Re: oldschool fps project [Re: 3run] #478056
08/30/19 05:17
08/30/19 05:17
Joined: Jan 2014
Posts: 77
USA
sitrep Offline
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Looks better than 1995 woofwerestein! Is there a demo available to download ?

Re: oldschool fps project [Re: 3run] #478057
08/30/19 06:12
08/30/19 06:12
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Thank you! laugh No demo yet, right now EVO working on a map editor, after that I'll create several levels and then project will be ready for publishing.

Edit: have to add that I'm working on my own map editor as well, so project will have two map editors for users to choose. One will be build in (made by me) and one from EVO laugh


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Re: oldschool fps project [Re: 3run] #478248
09/25/19 08:32
09/25/19 08:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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It take more time then I thought it will. Had to stop development for a while due to moving from Belarus back to Russia etc.
But recently I've started working on a simple menu for the project, here are some screens
Quote
[Linked Image]
[Linked Image]


When menu will get finished, I'll put my hands on the level editor.
EVO already did his editor for this project, all together will be published as soon as I'll finish my part of the project.

Greets.


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Re: oldschool fps project [Re: 3run] #478857
01/02/20 12:10
01/02/20 12:10
Joined: May 2009
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3run Offline OP
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I don't really think that anyone kept tracking this project, but just in case grin I'm sorry for such a long delay with no updates. Currently all game stuff are finished, only menu + map editor is not done yet. The map editor by EVO is fully functional so far (big thanks to him!), but I don't really want to publish the source code of my project (undone) with his great map editor. I'm planning to start working on this project again in near future, when I'll find some spare time. I do really hope, that it won't take too long!

Best regards!


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Re: oldschool fps project [Re: 3run] #478866
01/02/20 20:36
01/02/20 20:36
Joined: Jan 2002
Posts: 4,225
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Uhrwerk Offline
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Originally Posted by 3run
I don't really think that anyone kept tracking this project

I do and I enjoy your updates. It's fun to see such great stuff done with a pretty much dead (but loved <3) engine.


Always learn from history, to be sure you make the same mistakes again...
Re: oldschool fps project [Re: Uhrwerk] #478868
01/02/20 21:29
01/02/20 21:29
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3run Offline OP
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Originally Posted by Uhrwerk
Originally Posted by 3run
I don't really think that anyone kept tracking this project

I do and I enjoy your updates. It's fun to see such great stuff done with a pretty much dead (but loved <3) engine.
Uhrwerk! Thank you for your kind words (this means a lot to me!) laugh


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Re: oldschool fps project [Re: 3run] #478922
01/14/20 12:28
01/14/20 12:28
Joined: Aug 2019
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Raedwulf Offline
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Hi 3run!

Is it possible to show me the script for sprites-npc like enemies?

Re: oldschool fps project [Re: 3run] #478923
01/14/20 15:33
01/14/20 15:33
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Hey man! Sure! Can you please explain what exactly you want me to share (the way they sprites are attached to the bounding box model etc or maybe something else)? AI part in this project is pretty big and complicated to just share it as a single script.

Best regards!


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Re: oldschool fps project [Re: 3run] #478924
01/14/20 17:10
01/14/20 17:10
Joined: Aug 2019
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Raedwulf Offline
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Originally Posted by 3run
Hey man! Sure! Can you please explain what exactly you want me to share (the way they sprites are attached to the bounding box model etc or maybe something else)? AI part in this project is pretty big and complicated to just share it as a single script.

Best regards!


Thank you for your help!
In fact I need instead of polygon models sprite models. I have no idea how I can solve this. The AI part is not the main problem.

Re: oldschool fps project [Re: 3run] #478925
01/14/20 19:05
01/14/20 19:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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What I use is bounding box for collisions and then a model for visuals (I use U, V coordinates to animate my npcs).
Here, I've made a small demo for you to see how it works:
Download link

And a little screen shot laugh
[Linked Image]

You can simply use sprites as well (instead of models as I did). The main difference will be the way you will play animations. I use U, V and you will use my->parent->frame to play sprite sheet animations.

Last edited by 3run; 01/14/20 19:07.

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