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is 3dgs`s ui is mesh of render likes unity3d`s NGUI? #470697
01/31/18 04:39
01/31/18 04:39
Joined: Dec 2009
Posts: 127
China
frankjiang Offline OP
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frankjiang  Offline OP
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China
is 3dgs`s ui is mesh of render likes unity3d`s NGUI?any one know?


development 3d game is interesting!
Re: is 3dgs`s ui is mesh of render likes unity3d`s NGUI? [Re: frankjiang] #470740
02/05/18 07:43
02/05/18 07:43
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
Quote:
is 3dgs`s ui is mesh of render likes unity3d`s NGUI?any one know?

If you want to know if Gamestudios UI can be rendered in 3D world: No, not really.
You can render a panel to a BMAP and then render the BMAP to a sprite (ent_setskin), but you can't get input working then


Visit my site: www.masterq32.de
Re: is 3dgs`s ui is mesh of render likes unity3d`s NGUI? [Re: MasterQ32] #470741
02/05/18 07:47
02/05/18 07:47
Joined: May 2005
Posts: 724
Chicago, IL
Dooley Offline
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Dooley  Offline
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In that case, I think you could use cleverly scripted invisible panels and buttons to emulate a 3d Panel, but that sounds like a lot of work...

Re: is 3dgs`s ui is mesh of render likes unity3d`s NGUI? [Re: Dooley] #470767
02/05/18 21:04
02/05/18 21:04
Joined: Dec 2011
Posts: 1,823
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Reconnoiter Offline
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Reconnoiter  Offline
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Something like this?:



You could make it with sprites or thin models and place them very close the camera and with a shader that shows them ontop of other stuff (or use ZNEAR flag but that one has some visual bugs iirc). Input could be done though draw_text but would appear weird because you cannot rotate it (I guess). If your feeling hardcore you could use draw_line3d to manually create letters. grin Maybe try draw_obj to show text? Or maybe convert/render the input text to bmap and show that on a sprite or such?

Last edited by Reconnoiter; 02/05/18 21:05.

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