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Re: get bone vertices
[Re: txesmi]
#473497
07/15/18 10:37
07/15/18 10:37
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Joined: Apr 2017
Posts: 106
3dgamelight
OP
Member
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OP
Member
Joined: Apr 2017
Posts: 106
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Maybe you can get total amount of vertices of the model (ent_status), then cycle through all of them via 'for' loop with use of 'ent_bonename' to get the name of the bones and save all results? Just a quick idea.
How to make this work when a vertex is assigned to more than one bone? What you mean? You mean you previous answer is true and it is not possible?
Last edited by 3dgamelight; 07/15/18 10:58.
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Re: get bone vertices
[Re: 3dgamelight]
#473499
07/15/18 11:53
07/15/18 11:53
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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How to get all vertices assigned to a bone? You asked about ONE bone, and you got solution for that. As for multiple bones, I don't think that will be possible, since Acknex's tools don't support such things out of the box (f.e. in MED it's not possible to rig model assigning vertices to several bones). For your solution, saving stuff by hand might be the only way. Greets
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