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Frame Rate #44481
04/15/05 05:22
04/15/05 05:22
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
I'm currently working on a large outdoor level for my flying game, it uses a large terrain and 4 large prefabs for water, I want to know if you guys have any tips for increasing my frame rate for an area such as this.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Frame Rate [Re: draculaFactory] #44482
04/15/05 07:09
04/15/05 07:09
Joined: Oct 2004
Posts: 493
W
WHURL Offline
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WHURL  Offline
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Joined: Oct 2004
Posts: 493
Just in case you haven't seen it, there's an overview on optimizing framerate and a list of tips in the manual that you might find helpful (I did).

You'l find it under Level Editing/Framerate.


So Many Toys... So Little Time. A place to lurk while you work > irc://irc.webchat.org/3DGS
Re: Frame Rate [Re: WHURL] #44483
04/15/05 08:13
04/15/05 08:13
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
The terrain takes most computer power,
try to make it not more detailed then
35x35,
The number of polys increases quatratically with
the resolution, so a 70x70 terrain uses 4 times as
many polys.

You could try to split the terrain in 4 or more Parts
and switch the terrains invisible when the player is
far enough,

You could also make a lod for mapentities.

Re: Frame Rate [Re: Damocles] #44484
04/16/05 14:45
04/16/05 14:45
Joined: Mar 2005
Posts: 564
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TSG_Torsten Offline

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TSG_Torsten  Offline

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/www/europe/ germany/index.php
You cam use fog and use clip_far;

Re: Frame Rate [Re: TSG_Torsten] #44485
04/25/05 21:10
04/25/05 21:10
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
And you can create and remove such entities which canīt be seen. (By a script)
Look at AUM 44 for details.


no science involved
Re: Frame Rate [Re: fogman] #44486
04/25/05 21:29
04/25/05 21:29
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
did that. thanks anyhow. no more problems with frame rate. got-r-done.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.

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