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Re: EZ-Path - now open source! [Re: xoNoid] #44681
07/21/05 03:49
07/21/05 03:49
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline OP
User
clone45  Offline OP
User

Joined: Mar 2002
Posts: 580
San Francisco
Sorry! Sorry!

I didn't mean to drop off the face of the earth! Consider this community property now! Feel free to strip out the trial version text! I'll try to get around to compiling a new version without the trial text and post it up for everyone. This should compile with Visual C++ .net.

Sorry that I have to keep it short for now. Time's been pretty limited since I got my job. I'll see what I can do about the trial text.

Cheers!
- Bret

Re: EZ-Path - now open source! [Re: clone45] #44682
07/21/05 09:39
07/21/05 09:39
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
Thanks very much Clone 45 that's greatly appreciated

Re: EZ-Path - now open source! [Re: xoNoid] #44683
07/23/05 21:07
07/23/05 21:07
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline OP
User
clone45  Offline OP
User

Joined: Mar 2002
Posts: 580
San Francisco

Ok! I uploaded the most recent build of the .dll here:
Download Here
(http://www.gamebeep.com/freebies/ez_path_dll_only.zip)

This should be a good working version with the node based pathfinding and no trial version text! You'll still want to have the other .zip file handy for the documentation.

Cheers!
- Bret

Re: EZ-Path - now open source! [Re: clone45] #44684
07/30/05 18:54
07/30/05 18:54
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
Hello I replaced the old DLL with your new one but now when I start the demo it displays the error message crash_in_pf_smooth_turn.

Re: EZ-Path - now open source! [Re: xoNoid] #44685
07/31/05 16:41
07/31/05 16:41
Joined: Apr 2004
Posts: 320
TheGameMaker Offline
Senior Member
TheGameMaker  Offline
Senior Member

Joined: Apr 2004
Posts: 320
Hey I´ve had the same error but if I copied it into another directoerie it workes!!??
No idea why.

TheGameMaker

Re: EZ-Path - now open source! [Re: TheGameMaker] #44686
08/04/05 16:44
08/04/05 16:44
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
Hello I've encountered another problem . After some testing it seams that the pathfinding routine ignores static models. This is bad because all my levels are made out of static models. Is there anyway to bypass this?

EDIT: Hello I did find a workaround by using blocks with their faces set to none but this is far from ideal.

Last edited by xoNoid; 08/04/05 16:47.
Re: EZ-Path - now open source! [Re: xoNoid] #44687
08/05/05 00:34
08/05/05 00:34
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline OP
User
clone45  Offline OP
User

Joined: Mar 2002
Posts: 580
San Francisco

Sorry,

You're correct. The EZ-Path initialization routines ignore models when linking together the nodes. I'm afraid that if your level is built out of static models, it's not going to work. I also apologize for not having the time to persue changes to the code at the moment. I'm simply too busy!!

Sorry again,
- Bret

Re: EZ-Path - now open source! [Re: clone45] #44688
08/05/05 15:20
08/05/05 15:20
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
Dont worry about it I'll just use my workaround.

Re: EZ-Path - now open source! [Re: xoNoid] #44689
11/18/05 21:55
11/18/05 21:55
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
Member
DCorwin  Offline
Member

Joined: Oct 2003
Posts: 117
San Diego, CA
Hey Bret,
Did they fire you from that job yet so you can get back to this plug-in?
Seriously, this is brilliant, I hope you or someone with some programming know-how continues to refine this plug-in (or work it into the IntenseAI being developed).


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: EZ-Path - now open source! [Re: DCorwin] #44690
11/18/05 22:13
11/18/05 22:13
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
Member
DCorwin  Offline
Member

Joined: Oct 2003
Posts: 117
San Diego, CA
Has anybody figured out how to get the 6-25-05 release to not error out on pf_smooth_turn? I think the solution above (moving the plugin) was simply falling back to the old demo dll within the directory. Have function names changed in the new version or is there a bug in the latest compile?

Thanks for any help!!!!!


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
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