What functions from what library the engine calls for accessing resources and reading audio files? Is it possible to replace them with, for example, a proxy dll?
Sine wave sounds created with "#nnn" are sampled in 16 bit with 44.1 kHz sample rate. They don't require a sound file and can be used as sound buffers for further manipulation with the snd_tune, snd_add, or snd_buffer functions.
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