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IO functions #476095
01/26/19 10:35
01/26/19 10:35
Joined: Apr 2017
Posts: 106
3
3dgamelight Offline OP
Member
3dgamelight  Offline OP
Member
3

Joined: Apr 2017
Posts: 106
What functions from what library the engine calls for accessing resources and reading audio files? Is it possible to replace them with, for example, a proxy dll?

Re: IO functions [Re: 3dgamelight] #476101
01/26/19 14:28
01/26/19 14:28
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Check out
http://www.conitec.net/beta/snd_buffer.htm
and
http://www.conitec.net/beta/snd_add.htm
as well as
http://www.conitec.net/beta/asnd_create.htm

Quote:
Sine wave sounds created with "#nnn" are sampled in 16 bit with 44.1 kHz sample rate. They don't require a sound file and can be used as sound buffers for further manipulation with the snd_tune, snd_add, or snd_buffer functions.


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Re: IO functions [Re: Superku] #476146
01/29/19 07:16
01/29/19 07:16
Joined: Apr 2017
Posts: 106
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3dgamelight Offline OP
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3dgamelight  Offline OP
Member
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Joined: Apr 2017
Posts: 106
I already know these functions.

There is a chance of the feature I requested being implemented in a future version?
https://opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=476067#Post476067

Last edited by 3dgamelight; 02/04/19 10:00.

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