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Re: A9 [Re: mehrdad12] #478611
11/14/19 15:28
11/14/19 15:28
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
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preacherX  Offline
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Joined: Sep 2005
Posts: 352
Germany
My dream would be to use lite-C in Unity! ^^

Unity C#: transform.position = new Vector3(transform.position.x + 10 * Time.deltaTime, transform.position.y, transform.position.z);
A8 lite-C: my.x += 10 * time;

Re: A9 [Re: preacherX] #478691
11/26/19 17:52
11/26/19 17:52
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Originally Posted by preacherX
My dream would be to use lite-C in Unity! ^^

Unity C#: transform.position = new Vector3(transform.position.x + 10 * Time.deltaTime, transform.position.y, transform.position.z);
A8 lite-C: my.x += 10 * time;



Who is writing code like this? grin

https://docs.unity3d.com/ScriptReference/Transform.Translate.html

Re: A9 [Re: preacherX] #478700
11/28/19 15:30
11/28/19 15:30
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Originally Posted by preacherX
My dream would be to use lite-C in Unity! ^^

Would be nice indeed. laugh


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: A9 [Re: FBL] #478763
12/11/19 11:01
12/11/19 11:01
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
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preacherX  Offline
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Posts: 352
Germany
Haha, I was indeed doing it... I'm now working for two years with Unity and never get aware of the translate function! ^^

However, but even now

my.y += 10 * time;

is still shorter than

transform.Translate(0, 10 * Time.deltaTime, 0, Space.World);

Re: A9 [Re: mehrdad12] #478807
12/21/19 17:21
12/21/19 17:21
Joined: Apr 2014
Posts: 13
M
MiToVo Offline
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Joined: Apr 2014
Posts: 13
So, I purchased A7 a loooooong time ago. Never did get the upgrade to A8. Seems they've pretty much stopped supporting/updating it? Especially with the price-drop.

Understandable, but still sad. It's a great package, with most everything you'd really need to make a game, even if it's not a "blockbuster" title. I came back intending to create some smaller games with it, just a hobby, no big dreams of making the next Zelda game or anything like that. Maybe some fun top-down puzzle/action type games. Who knows.

Curious, though, how much of an active community A8 still has overall, even outside of those who post on the forums? Seems there's always a number of people viewing forum sections, even if they're not posting.

I do like the new forum look/theme, though.

Last edited by MiToVo; 12/21/19 17:24.
Re: A9 [Re: mehrdad12] #478808
12/22/19 00:48
12/22/19 00:48
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
I just seen the new price. Wow this is awesome. I will buy a pro license in near future just to have it for smaller projects.

Many people still love Acknex. ^^

Last edited by rayp; 12/22/19 00:51.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: A9 [Re: rayp] #478816
12/23/19 21:40
12/23/19 21:40
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
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preacherX  Offline
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Joined: Sep 2005
Posts: 352
Germany
Originally Posted by rayp
I just seen the new price. Wow this is awesome. I will buy a pro license in near future just to have it for smaller projects.

Many people still love Acknex. ^^


Another code stuff:

liteC A8: wait(1);
C# Unity: yield return new WaitForEndOfFrame();

I'm asking myself many times: Why is everything longer in Unity? ^^

Re: A9 [Re: preacherX] #478837
12/29/19 03:32
12/29/19 03:32
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Posts: 868
Chicago, IL
Originally Posted by preacherX
I'm asking myself many times: Why is everything longer in Unity? ^^


Lite-c is an amazing language. It's so easy to do stuff. I am also learning Unity, and I am starting to understand it, but it's much more confusing to work with.

Re: A9 [Re: Dooley] #478849
01/01/20 14:15
01/01/20 14:15
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
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preacherX  Offline
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Joined: Sep 2005
Posts: 352
Germany
Originally Posted by Dooley
Originally Posted by preacherX
I'm asking myself many times: Why is everything longer in Unity? ^^


Lite-c is an amazing language. It's so easy to do stuff. I am also learning Unity, and I am starting to understand it, but it's much more confusing to work with.



You're so right!
But on the other hand, all other things like the editor or editing particle systems, is much easier and comfortable in Unity! Another plus: You can export to all systems not only Windows!
So learning Unity is a good choice. After now two years working with it I don't want to switch back to A8. But sometimes I miss lite_C cause of the things mentioned above.

Re: A9 [Re: preacherX] #478886
01/05/20 21:49
01/05/20 21:49
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
I agree, Unity is the engine I would recommend to others to learn. But every time I start making a game in Unity, I think ... hey, I could do this so much easier in Lite-C ... and that's what keeps me here laugh

Last edited by Dooley; 01/05/20 21:50.
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