You must unzip it in your Gamestudio Folder
C:/Gamestudio
And this is what you need :
//Mp3AdvDll.wdl -- function for using the Mp3AdvDll.dll for mp3 playback
//Call InitMp3Adv() to allocate memory for the SongSlots
//Call CloseMp3Adv() to free all memory and reset everythig (call InitMp3Adv if you need to load again)
//NOTE .. if you call DLL_CLOSE .. playing will cease .. only call it at the end of your game
//Mp3AdvDll.dll
//Author: Cameron Aycock
xagon7@yahoo.com xagon7 on the GameStudio Forum
/*
Mp3AdvDll.dll is Creditware
The Mp3AdvDll.dll can be used for ANY and ALL purposes (Freeware, Shareware, or Commercial),
provided that I (Cameron Aycock) am given credit in the credits
of the game or application with the following string:
"Additional audio programming by Cameron Aycock
xagon7@yahoo.com" ... failing that, include it in your readme file or other documentation.. that is all that I ask
*/
dllfunction InitMp3Adv();
dllfunction CloseMp3Adv();
dllfunction LoadSongSlot(x);
dllfunction GetIndexFromFile(x);
dllfunction PlaySong(x,y);
dllfunction StopSong(x);
dllfunction PauseSong(x);
dllfunction SetVolume(x,y);
dllfunction GetVolume(x);
dllfunction GetBalance(x);
dllfunction SetBalance(x, y);
dllfunction SetPosition(x, y);
dllfunction GetPosition(x);
//Example
/*
var Mp3AdvAppHandle;
var SongSlot1;
var SongSlot2;
function PlaySongsTogether(){ //called from anywhere
PlaySong(SongSlot1, 0); //no looping
PlaySong(SongSlot2, 0);
}
function main()
{
Mp3AdvAppHandle = dll_open("Mp3AdvDll.dll");
InitMp3Adv();
SongSlot1 = LoadSongSlot("Row.mp3");
SongSlot2 = LoadSongSlot("WhooHoo.mp3");
}
function Quit(){
CloseMp3Adv();
dll_Close(Mp3AdvAppHandle);
}
*/
Than it should work for you
mfg Det