Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 552 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Med.exe question #478041
08/29/19 06:14
08/29/19 06:14
Joined: Jan 2014
Posts: 77
USA
sitrep Offline OP
Junior Member
sitrep  Offline OP
Junior Member

Joined: Jan 2014
Posts: 77
USA

In a Med model with various animations, such as stand, walk, run, Is it possible to adjust/alter a few vertices/geometry on just One frame only? (without affecting the geometry of the other animations?

If that is possible I really would appreciate if somebody can let me how to do that.

Thanks!

Re: Med.exe question [Re: sitrep] #478046
08/29/19 15:18
08/29/19 15:18
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
Not easily. It will normally effect each frame that occurs after the one you are changing. However, if you carefully change the frame you need, and then set everything back to where it should be in the next frame, then it should have the effect you are looking for. I've done this by activating "snap" and then counting the number of positions I move each vertex. In the next frame I move it back the same number of positions, and it will be like I never moved it.

It is a good habit to get used to working in sequence with animations, because they are hard to adjust like this.

Re: Med.exe question [Re: Dooley] #478055
08/30/19 05:13
08/30/19 05:13
Joined: Jan 2014
Posts: 77
USA
sitrep Offline OP
Junior Member
sitrep  Offline OP
Junior Member

Joined: Jan 2014
Posts: 77
USA
Thanks Dooley!!

will try your tip. really appreciate the response!

Re: Med.exe question [Re: sitrep] #478063
08/30/19 18:51
08/30/19 18:51
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
You're welcome! Let us know how it goes!

Re: Med.exe question [Re: Dooley] #478091
09/06/19 07:49
09/06/19 07:49
Joined: Jan 2014
Posts: 77
USA
sitrep Offline OP
Junior Member
sitrep  Offline OP
Junior Member

Joined: Jan 2014
Posts: 77
USA
Hey Dooley!

Thanks for the tip man! Really appreciated!

You were right that changing vertices in first animation frame affects the ones after it, so what I did was move the animation frame that I needed to tweak the vertices to the end of all frames and was able to achieve what I needed.

Thanks again!!

Re: Med.exe question [Re: sitrep] #478093
09/06/19 16:24
09/06/19 16:24
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
Oh, nice! Were you then able to copy it back to its original position without effecting the others? I may need to try that! laugh

Re: Med.exe question [Re: Dooley] #478126
09/11/19 05:08
09/11/19 05:08
Joined: Jan 2014
Posts: 77
USA
sitrep Offline OP
Junior Member
sitrep  Offline OP
Junior Member

Joined: Jan 2014
Posts: 77
USA
After changing vertices in the animation frame that I needed to tweak the vertices, I simply left it at the END of to all the frames. Thanks again !


Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1