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A8 compiler/Scripting #478844
12/31/19 11:15
12/31/19 11:15
Joined: Dec 2019
Posts: 2
A
Axle Offline OP
Guest
Axle  Offline OP
Guest
A

Joined: Dec 2019
Posts: 2
Hi all laugh
I am a little confused about Acknex A8 and Lite-C. Does Gamestudio use a compiler, or is it scripted with an interpreter?
I see a lot of C headers and source, so some part of me assumed a compiler, but maybe it is some form of C-Script??
Either way where is or name of the compiler or interpreter?

I see some notes on using acknex.dll source in VC++ but can't seam to find much else. <- links to info is helpful.

I am attempting to use Acknex A8 and lite-C side by side with my other C/C++ projects on GCC and MinGW-64. So I am looking for a little information on integrating lite-C/A8 with GCC-MinGW-64 or using both tool sets side by side. Any information with regards to this would be greatly appreciated... links, docs, old forum posts.

Thanks in advance
Axle

Re: A8 compiler/Scripting [Re: Axle] #478848
01/01/20 13:11
01/01/20 13:11
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,
3dgs has its own compiler, it is not interpreted. 'WED.exe' is the core and level compiler, 'acknex.exe' is the litec compiler but it is called from WED.

Highest versions let you build 3dgs projects in C++ and your compiler linking to the SDK found at the 'sdk_engine' folder into 3dgs installation folder. There is a little example there.

Re: A8 compiler/Scripting [Re: txesmi] #478852
01/02/20 01:56
01/02/20 01:56
Joined: Dec 2019
Posts: 2
A
Axle Offline OP
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Axle  Offline OP
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A

Joined: Dec 2019
Posts: 2
Thank you very much for that explanation txemsi laugh
I have the A8 Pro version and just starting to familiarize my self. There is some command line explanations under help "Engine" that I have read.

I was thinking of runtime linking against acknex.dll and dependencies for some of my smaller C applications.
I also see on re-reading some of the docs that it can both compile to byte code or compile scripts at runtime, so guessing best of both worlds laugh

Some friends say I'm crazy investing in such an old system and "C is dead. forget about it", but I love C to the end of the world and Acknex and Lite-C look like a great fit.
I use GCC and MinGW-64 (no MS VC compiler).

Thanks agian, I'll check in and say hi when I get some code up and running.
Axle

Re: A8 compiler/Scripting [Re: Axle] #478855
01/02/20 11:26
01/02/20 11:26
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
You are welcome. Admittedly, it's a brave decision grin The engine has not been updated for the last lustrum and it is never going to be updated, I afraid. In addition, the community is scarce and hobbist.The picture is not rosy.

Re: A8 compiler/Scripting [Re: txesmi] #478856
01/02/20 12:04
01/02/20 12:04
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted by txesmi
it's a brave decision grin
I have to agree grin Consider this engine to be dead.

Anyway, welcome to our community! laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: A8 compiler/Scripting [Re: 3run] #478862
01/02/20 16:45
01/02/20 16:45
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
Nevertheless, it is possible to make and release games on Steam with A8, even getting mostly positive reviews (so far).

Re: A8 compiler/Scripting [Re: 3run] #478901
01/09/20 14:37
01/09/20 14:37
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Originally Posted by 3run
Originally Posted by txesmi
it's a brave decision grin
I have to agree grin Consider this engine to be dead.


Maybe JCL made too much money with Zorro grin


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