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RPG Templates #45249
05/06/05 14:40
05/06/05 14:40
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
Serious User

Joined: May 2004
Posts: 1,510
Denmark
Hi,

I've made some RPG templates... It can be downloaded HERE .
It includes:
  • Isometric camera view
  • Close combat AIs - Can also use spells
  • Spells (Fireball, Iceball and Healing)
  • An inventory system
  • Etc.
I've also made a small level that uses these templates (compiled .exe format). It can be downloaded HERE .

Comments are welcome

Enjoy


--Claus

Re: RPG Templates [Re: Claus_N] #45250
05/06/05 14:42
05/06/05 14:42
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
First to say thanks checking it out now will edit when im done

Ok first let me say Wow. I downloaded the demo level very impresive. However How do i fight back I just ran away from everyone needless to say didnt get very far. Anyhow great contribution. It should help alot of people. Myself i just want to take a look at the code and see what i can learn Thank you.

Last edited by FeiHongJr; 05/06/05 14:48.

http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: RPG Templates [Re: FeiHongJr] #45251
05/06/05 14:49
05/06/05 14:49
Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
LordRathan Offline
User
LordRathan  Offline
User

Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
The demo-level looks cool.

Re: RPG Templates [Re: FeiHongJr] #45252
05/06/05 14:57
05/06/05 14:57
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
Serious User

Joined: May 2004
Posts: 1,510
Denmark
Hi, thanks for the comments

Quote:

How do i fight back



lol
I know my combat system isn't the best ever... Click on your enemies, when they're near, then it should work...
If anyone knows how to make it better, I'll be very glad to hear how


Some screenshots from the demo-level:






Re: RPG Templates [Re: Claus_N] #45253
05/06/05 15:29
05/06/05 15:29
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
lol ok think i did that once or twice too just wasnt sure. Really looks good however. And will at least be a starting point for alot of people im sure. Thanks again


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: RPG Templates [Re: FeiHongJr] #45254
05/06/05 15:33
05/06/05 15:33
Joined: Jan 2004
Posts: 585
Alexandria, VA
Alkai Offline
Developer
Alkai  Offline
Developer

Joined: Jan 2004
Posts: 585
Alexandria, VA
You're the man!!

Thanks for this!


If you gaze long into an abyss, the abyss will gaze back into you. 3.0 GHz Pentium 4 w/HT 1 Gig 400mhz DDR SDRAM 128mb NVidia GeForce FX 5200
Re: RPG Templates [Re: Claus_N] #45255
05/06/05 16:31
05/06/05 16:31
Joined: Dec 2003
Posts: 52
skript Offline
Junior Member
skript  Offline
Junior Member

Joined: Dec 2003
Posts: 52
Thank you , very impressed

skript

Re: RPG Templates [Re: skript] #45256
05/07/05 01:00
05/07/05 01:00
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
User
Drittz_Dourden  Offline
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Joined: Aug 2003
Posts: 842
alabama
wow thanks. will give it a peek at tonight

Daniel

Re: RPG Templates [Re: Drittz_Dourden] #45257
05/07/05 02:15
05/07/05 02:15
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Very nice. These will most definatly come in handy.


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: RPG Templates [Re: Claus_N] #45258
05/08/05 00:38
05/08/05 00:38
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Quote:

lol
I know my combat system isn't the best ever... Click on your enemies, when they're near, then it should work...
If anyone knows how to make it better, I'll be very glad to hear how





Reminds me of my old RPGS where every enemy was the guard model. I haven't downloaded it as I don't need it, but it looks very good. Regarding your questions:

Do you scan instruction every time the player clicks, if more than one enemy is within say 100 quants of the player, make the player attack the closest enemy, regardless of whether the player has clicked or not.

Look at the AUM which has a click and the player moves there method, it uses the vec_for_screen or something, but it actually does it twice, once at a range of 0 and twice at a very long range, like 4000, then trace between the two points and the target vector will be the world coordinates of where the player clicked, do a scan instruction from that point of say 100 quants, that way the clicking doesn't have to be exactly on the entity when you use event_click. (I'm not sure if you used event_click for to check which enemy the player has clicked)

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